Buff watchtowers/city defence
Right now, watchtowers are a useless waste of ressources. Please make them stronger (more units/ballistas) and/or have a stronger impact on the battlefield map (more obstacles/mines).
Maybe add more than one upgrade tier.
It should be possible to spend a significant amount of ressources in order to create a well-fortified city without having your main wielder nearby at all times. A smaller army should be able to win against a bigger one when defending a such a city.
Comments: 5
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21 May, '22
SpencerCan confirm, watchtowers are only useful AT BEST a the beginning of the game. The cap on watchtower units is faaar too severe. You'd need basically an entire fortress devoted to guard towers to make them even slightly useful, and even then a mildly competent army wouldn't really care, especially any mage.
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25 May, '22
I don't believe in doorsexactly, the watch towers are so bad
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15 Jun, '22
ZergashI would like to be able to buff it with one of the research building, to either give the ballista more shots, or to upgrade the troops to the next tier... maybe seperate upgrades, but the defenses should be "buff-able" - or make the 3 like 3 tiers - highly appreciated!
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18 Jul, '22
MattI agree they need to be buffed, but it's a tough line to walk. It'd be just as frustrating if they're too strong and sieges become a nightmare.
But yea, right now I don't build them unless I NEED the improved sight they provide, and even then a scout usually works better -
26 Jul, '22
NethyI think watch towers will improve once more polished city defense maps are released. I definitely hope to see more integrated range units added from Watch Towers when that time comes!