Thank you for helping us improve Songs of Conquest!
This Feature Upvote is the place to suggest improvements for the game. If you want something to be implemented in the game, you should post it here.
Bugs, however, should be reported in the game by either pressing the "bug" button or pressing the "B" button three times on your keyboard.
Rules for making suggestions:
➡ English only please.
➡ One suggestion per ticket only, do not put two ideas in one post.
➡ Take the time to write a detailed, easy to understand headline and a well phrased description!
➡ Search before posting; duplicates will be moderated and votes might disappear.
➡ Stay respectful in the comments. No hate, racism or crap like that will be tolerated.
Thank you for contributing to the game development — enjoy!
Add more playable factions to the game
Random map generator
Simultaneous turns in multiplayer
Make factions more asymmetrical
Ability to sell extra artifacts
Allow to stop wielder in movement
Unique Set of Spells for Each Faction
Add underground level/layer and underground tiles/content for maps
More AI difficulty options
Display wielders during battles
Add ability to watch human teammates battles
Add "Waiting for turn" actions
Able to team up with Players or CPU
Add Item sets bonus
End Turn confirmation if movement still available
An option to choose from which side of the hexagon your unit wants to attack.
Add a second upgraded version for units
Allow for upgrade on recruit screen
Unique buildings per Faction
units with reload should be able to attack in meele even when reloading
MP turn timer
Add the option to load your game from the combat menu.
More interesting artifacts and skills
Add gates to Citadels
Allow creation of campaigns with the map editor.
Give flying troops "flight" effects
Add a random faction option for skirmish mode
Strategy map spells
Scalable User Interface (UI)
1v1 Ranked Game Mode with Rank and MMR system
Show available units to recruit on buildings when mouse hover or left click
Add more units to existing factions
[Map Editor] Water/River crossings.
Day / Week / Month system
Visible glow/indicators for un-visited and visited buildings/interactable in-game map objects.
Split-Upgrade tree / buildings for existing units
More terrain features in the battle map.
Make low-command Wielders more viable
Restart level option
add faction specific defences for sieges
Allow access to information while out of turn
[Units] Let us recruit previous tiers of units - non upgraded units