Thank you for helping us improve Songs of Conquest!
This Feature Upvote is the place to suggest improvements for the game. If you want something to be implemented in the game, you should post it here.
Bugs, however, should be reported in the game by either pressing the "bug" button or pressing the "B" button three times on your keyboard.
Rules for making suggestions:
➡ English only please.
➡ One suggestion per ticket only, do not put two ideas in one post.
➡ Take the time to write a detailed, easy to understand headline and a well phrased description!
➡ Search before posting; duplicates will be moderated and votes might disappear.
➡ Stay respectful in the comments. No hate, racism or crap like that will be tolerated.
Thank you for contributing to the game development — enjoy!
Bugs, however, should be reported in the game by either pressing the "bug" button or pressing the "B" button three times on your keyboard.
Rules for making suggestions:
➡ English only please.
➡ One suggestion per ticket only, do not put two ideas in one post.
➡ Take the time to write a detailed, easy to understand headline and a well phrased description!
➡ Search before posting; duplicates will be moderated and votes might disappear.
➡ Stay respectful in the comments. No hate, racism or crap like that will be tolerated.
Thank you for contributing to the game development — enjoy!
Add more playable factions to the game
Posting this so that voting #s might help determine developer priority on what to work on in what order? We all want more playable factions!
Considered
Random map generator
Add option to create a random map with an option to select the map size, player counts and possibly even win conditions.
Released! 🎉
Make factions more asymmetrical
I was quite disappointed to find out that factions were very similar in SoC, the unit roster is the only major difference between factions and that’s regrettable. ...
Currently not planned
Neutral monsters
Adding a variety of neutral units not associated with any of the kingdoms, to spice up the neutral mob pool, make it more diverse and unique.
Released! 🎉
Ability to sell extra artifacts
I quite often seem to have my backpack full of "useless" artifacts. It would be neat if I we could sell/trade them for gold/resouces/experience. This could maybe be ...
Released! 🎉
Allow to stop wielder in movement
Add hot key for stoping wielder who's already in movement.
It should help to avoid accidental waste of all wielder's movement points to lands far far away
Currently not planned
Additional campaigns
The current campaigns are great, as someone who only plays singleplayer I would love to see more added.
Partly released 🎉
Unique Set of Spells for Each Faction
One line of unique spells designed for that faction to help with the flavor of their spellcasters.
Currently not planned
Add underground level/layer and underground tiles/content for maps
It would be great to have underground levels with cave and stone tiles. It would allow for atmospheric lighting and additional story telling. It would also extend the ...
Currently not planned
More AI difficulty options
Add more options of AI difficulty. Hard, very hard, insane with extra starting resources
Released! 🎉
Display wielders during battles
Display wielders behind the units on the battlefield, add spellcasting animations to them and let em say their own quotes just like units do when certain things happen.
Currently not planned
Add ability to watch human teammates battles
When it's not your turn, be able to watch human coop partners battles to help them or learn form them, or just to have fun in watching the fight.
Might happen - But not anytime soon
auto-battle redo
An option to replay the auto-battle yourself manually, if you’re unsatisfied with its outcome.
Released! 🎉
Add "Waiting for turn" actions
While waiting your turn, being able to look at your wielders, queue buildings and units to buy in the turn after or plan movement would be a massive improvement. ...
Partly released 🎉
Able to team up with Players or CPU
Allows you to form an alliance with CPU/Player or just let us choose the team on the lobby.
Released! 🎉
Add Item sets bonus
A neat little thing they had in HOMM 5 was that you could collect a combination of items that would give an additional bonus for each item belonging to the same sets ...
Currently not planned
End Turn confirmation if movement still available
Pressing the hotkey to end turn instantly ends turn, even if you have movement available. This has happened to me so many times already.
Partly released 🎉
An option to choose from which side of the hexagon your unit wants to attack.
An option to choose from which side of the hexagon your unit wants to attack.
Currently not planned
Add a second upgraded version for units
If adding a lot of factions after the four we currently have isn't something that is foreseen, I would suggest adding a seconded upgraded version for each unit, in a ...
Currently not planned
Unique buildings per Faction
Currently, base building is the same across each faction leading to you losing a lot of the identity from the faction you're playing. While the units you use may ...
Currently not planned
Allow for upgrade on recruit screen
The pool of separate unupgraded/upgraded units is tedious. Currently, to recruit an unupgraded unit(in town with upgrade avaible) to an army when I have an upgraded ...
Released! 🎉
Dynamic weather
Dynamic, changing weather every 5/10/15 turns (could be more or less, depends hardly on the balance) with its own positive and negative effects. For instance, fog ...
Currently not planned
Steam Achievements
Among other important things that are listed on this website, I would like to ask developers to add some cool achievements on Steam.
Please do not limit ...
Approved
units with reload should be able to attack in meele even when reloading
Hi i personally find very frustrating when reloading unit is in melee and cant do anything cause of reloading phase it would be better if either units with reload ...
Released! 🎉
Add the option to load your game from the combat menu.
Add the ability to load a saved game straight from combat, as opposed to quitting to the main menu, selecting single player and then load game.
Released! 🎉
MP turn timer
An option for host to limit the amount of time each player gets to make their turn. Excluding the battles.
Released! 🎉
More interesting artifacts and skills
It would be nice if artifacts and skills didn't just add some bonuses but be a little bit different. For example artifact like in HOMM that gave your hero flight over ...
Partly released 🎉
Mods support
Mods would be awesome let the community to modify the Game and extend the contenta, playera could make life Quality upgrades, new wielders, units, factions, ...
Approved
Add gates to Citadels
Citadels would become much more useful if there were gates. Rn you have to block the way for enemy with units or spell torns. And way from the enemy side to the inner ...
Released! 🎉
Give flying troops "flight" effects
some units should have the ability of fly , ignoring some terrains and other units in their way 。
Currently not planned
Allow creation of campaigns with the map editor.
Allow us to link user maps together to create full user campaigns. This would greatly increase the life of the game.
Approved
1v1 Ranked Game Mode with Rank and MMR system
We really need this, just like H3 has hota - look how hota reviewed H3 and made it even more competetive.
Everyone loves grinding ranks and gaining elo, PvP ...
Suggestion
Strategy map spells
I would like to see some strategy map spells. Because there is no mana system like in AoW, they could cost the magic resources amber, glimmer and celestial ore. The ...
Currently not planned
Add a random faction option for skirmish mode
Comming from Battle for Wesnoth, I really like the random faction option.
Released! 🎉
Scalable User Interface (UI)
I would be great if you add UI scale. It would be more comfortable to read if text was bigger.
Released! 🎉
Show available units to recruit on buildings when mouse hover or left click
Its hard to tell how units are available to be bought without a wielder visiting the building
Released! 🎉
[Map Editor] Water/River crossings.
Currently there is no way of crossing a water way such as a river.
Adding a crossing such as traversable shallow water or bridges would add the possibility for ...
Approved
Add more units to existing factions
While many people claim more factions is what the game needs, I personally believe expanding the rosters first should be the way to go.
SoC strikes me as a game ...
Currently not planned
Day / Week / Month system
Since the game only acts in rounds on the adventure map and not days/weeks/months it's really hard to know when revisitable structures can be visited again. It's also ...
Currently not planned
Visible glow/indicators for un-visited and visited buildings/interactable in-game map objects.
Provide an option in Settings to enable/disable an outer glow on interactable objects on the in-game map. Currently when you hover over a building/object, a ...
Currently not planned
Split-Upgrade tree / buildings for existing units
The idea comes from Disciples, where you choose a path for units. That could be a way to get new exciting units, with special traits, or even change their function. ...
Currently not planned
More terrain features in the battle map.
It would be awesome if there were more features that could get in the way during battles or even interacted with eg Water that say Rana units could swim through or ...
Currently not planned
Make low-command Wielders more viable
Currently, Command gives disproportionately high advantages, no matter the stage of the game. I personally can never really have enough weak stacks to throw away: ...
Released! 🎉
add faction specific defences for sieges
Imagine this - Cannon towers for Barya, Boiling oil or Archer towers for Arleon, Towers that shot undead spirits for Barony of Loth, and moats that look like swamps ...
Currently not planned
Confirmation when random skill is received
Some buildings on the map can grant a player random skill. Similar mechanic present in HOMM. However, in HOMM the skill is tied to the map object itself - you can ...
Approved
[Units] Let us recruit previous tiers of units - non upgraded units
After you buy an upgrade for a building, the non upgraded version is no longer available for recruitment.
I suggest that you allow us to recruit these, as ...
Currently not planned
Restart level option
I was playing the first campaign (3th level) and AI was kicking my ass and wanted to restart the level but there was no option. The saves I got did not help since ...
Released! 🎉