Day / Week / Month system
Since the game only acts in rounds on the adventure map and not days/weeks/months it's really hard to know when revisitable structures can be visited again. It's also confusing which structures are visitable by as many wielders as you want and where only the first one visiting in a while will get any benefit. So clarity on that.
Comments: 12
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18 May, '22
Game kNight PlaysTo add to that, make "events" pop on week start instead of just randomly popping up.
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20 May, '22
Clean&ClearI agree we need more clarity regarding "cooldowns" of buildings and whether they are "depleted" for all by visiting or it's on per-wielder basis, but I would be against having the same week based system as HoMaM games, as it introduces some issues on it's own.
It would be cool if cooldowns were displayed graphically, for example waterfall would by dried out when on cooldown and stuff like that. -
21 May, '22
HellslayerxIt doesnt fit this game because the balance is based on daily unit spawn instead of on weeks 1st day.
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23 May, '22
Game kNight Plays@hellslayerx Could be easily fixed, by making it a single boost (like when an event boosts production by 50% for 1 round) just add 50% to production for one day... that is the event...
Rounds just seem non-immersive too - having days, weeks and months makes the RPG element much better. -
23 May, '22
GeshkaJust don't. This is not HOMM3.
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26 May, '22
TheRealLordGruNo, Geshka is right, It's not Homm so don't add days etc please.
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02 Jun, '22
VivienNope. this would ruin the fast pace of the game.
1 v 1 are most of the time 25 - 40 rounds (on defy that neighboor for instance). -
09 Jun, '22
PhamTrinli"18 May
Game kNight Plays
To add to that, make "events" pop on week start instead of just randomly popping up."
^This^ -
23 Jun, '22
Moderator AdminHi! We might have to improve timers and notifications on when you can collect new treasure from adventure map buildings, but there are no plans to add days/weeks-system, such as in HOMM.
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27 Jun, '22
HommFAN*makes too much sense to add* but its in homm, so NO!
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15 Jul, '22
BortonI would change the name of player turns to “days”, just for the sake of immersion (“round” sounds so fourth-wall-breaking!). No weeks or months, but I’d say it’s safe to assume that each of your turns take place “tomorrow”, right?
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18 Dec, '22
CidI don't care about weeks/months but I would like some way of knowing when periodically replenishing objects are ready to be visited again.