Guard Tower should produce the upgraded version of a unit if it's available
Currently if you build guard towers they will always produce the non upgraded unit, it should produce the upgraded if you have the ability to produce the upgraded version in that settlement.
Comments: 9
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18 May, '22
abitofBaileysYou could link this to the tower upgrade level, lvl1 gives non upgraded units, lvl2 gives upgraded (if unlocked).
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18 May, '22
Kyle JasanGuard towers need some work, increase their unit growth and max units as well as the balista damage. As they aren't really worth a build at this time.
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15 Jun, '22
ZergashThere is already another Post about buffing Guard Towers. Maybe via a research option?
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02 Jul, '22
SeranuelianAgreed. Towers seem to fall off very quickly otherwise.
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18 Dec, '22
CidThis would actually give incentive to build and upgrade those weak unit buildings other than just being prerequisites for medium building upgrades and such. It also would give a reason to keep those small unit buildings instead of selling them as soon as you upgrade whatever they were a prerequisite for.
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02 Mar
ArseniyAgree. Guard towers are almost obsolete. You either have a strong wilder/army nearby so you can defend without them or an enemy has a significantly stronger wilder/army nearby so Guard towers will not help.
My proposal is: Make that guard towers increase the time needed to convert the city and increase the time needed to raise the city (1 round nothing will happen to the city) -
02 Mar
ArseniyCross-link with similar discussion https://songsofconquest.featureupvote.com/suggestions/315019/guard-towers-should-maybe-have-their-own-building-slot
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06 Mar
SoyeRSugestion: Free tower on upgrade city lv3 and lv5.
Optional upgrade towers 2 levels
Level 1 - Weak troop ( Start )
Level 2 - Weak troop with balistas
Level 3 - Mid troop with balistas
Soo a city lv 5 with no upgrades
2xWeak Troop
With upgrades
2xMid Troop with Balistas -
11 Apr
MustaBoth towers and walls are essentially useless right now. They definitely need big upgrades.