More terrain features in the battle map.
It would be awesome if there were more features that could get in the way during battles or even interacted with eg Water that say Rana units could swim through or something like that.
Comments: 18
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17 May, '22
Kvorum MergedOf course, it's very cool that a simple battlefield is constantly changing depending on where it was started, but I want to see more unique battle maps. At the moment, I personally know two of them, these are Semeters and Haidout. They have a unique landscape, atmosphere and initial location of enemies. I want to see battles in castles, catacombs,древних храмах, dragon lairs and caves in the style of "Rana" and stuff like that
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17 May, '22
Andreas Peter Larsen Mergedfighting in a dragon lair would be super cool :D
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17 May, '22
Pierre le massonTo build upon this:
-Bush to hide your units.
-Lava that hurts you when you go inside it.
-Graveyard barony can use to generate undead.
-Obelisk units can interact to generate essence. -
17 May, '22
Yme MergedCurrently, battle maps have terrain blocking tiles and varying height tiles, each affecting the gameplay in a small way. It would be great to have more diversity to the tiles, even having contextual tiles depending on where on the overmap the battle is taking place.
For example, if fighting in Rana territory on swampy terrain, some tiles can be "aquatic" giving a small boost to Rana and a penalty to other land-based units. Or, if fighting in the forest, some tiles can act as ambush sites during the deployment phase. Units placed in such tiles will only be revealed when the enemy moves to the neighbouring tile. There could also be things like power-up tiles which give some bonus to the first unit moving through them. I'm sure there are many more ideas that can work in this way.
I think adding such tiles in a randomised way will increase play diversity and open up more tactical possibilities for all factions. -
18 May, '22
Scream Admin Merged"Special tiles on battle maps" (suggested by Yme on 2022-05-17), including upvotes (1) and comments (0), was merged into this suggestion.
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19 May, '22
Albert MergedThe number of battle tiles is very limited. There is only height (only up) and impassable. Add tiles with status effects (buff debuffs) possibly tiles with random events.
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20 May, '22
Munin Admin Merged"More variety for battle tiles." (suggested by Albert on 2022-05-19), including upvotes (1) and comments (0), was merged into this suggestion.
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20 May, '22
Will- mud tiles that take 2x movement to get through
- tall grass to give unit +30% ranged resistance
- Spell absorbing sand gives unit +30% spell damage resistance
And of course you could have spells create/remove/buff the impacts of all these tile types! -
21 May, '22
KSI like this. It would give more purpose and strategic complexity to setting good start locations for troops. Currently, the only real considerations seem to be (1) is there higher elevation and (2) am I far enough from the enemy so they cant strike me first. As a result, there is always 1 optimal strategy and therefore feels like a chore rather than interesting tradeoffs.
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01 Jun, '22
vanHooijdonkOr tiles that give more essence if controlled by a unit.
Or divide ranged units into shooters and mages, and have tiles with mage attack bonus (yes, Disciples 3) -
04 Jun, '22
Snusmumriken MergedBrainstorming upon this concept:
-Essence charging tiles that give +1 in a specific essence
-Cover tile that gives +ranged defence
-Magic null tile that gives +magic resistance
-Trench tile that gives -1 movement when stepped over
-Rallying flag tile that gives +initiative
If something like this is implemented, perhaps it's also worth to consider adding a skill that allows to add / remove / replace such tiles to some extent? -
29 Jun, '22
Jędrzej MergedPlease add new hexagons to combat map which would change parameters of creature which stands on it such as defence, offence, magic skills, or debuffs.
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29 Jun, '22
TheBlasterPastor Admin"Add new hexagons to combat map" (suggested by Jędrzej on 2022-06-29), including upvotes (1) and comments (0), was merged into this suggestion.
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13 Jul, '22
Jake Rowley MergedI think it would be cool to have hexes on the board that apply some sort of universal buff, or is an extra unit that would begin as neutral before being taken. It would create another interesting choice on the field; do I allocate resources and round time to try to take the optional bonus? Maybe it's a hazard that can negatively affect either side, that you may or may not want to deal with.
I would also like to see more terrain that can affect unit stats similar to high ground (puddles that make initiative worse, sand that impacts your next movement, mud that makes you slippery and lets you ignore zone of control). In addition (maybe I should make a separate post) I would like to see bigger map boards that enable the usage of these optional objectives or even more diverse board layouts. -
15 Jul, '22
TheBlasterPastor Admin"Environmental Hexagons/Optional Objectives in Battle" (suggested by Jake Rowley on 2022-07-13), including upvotes (1) and comments (0), was merged into this suggestion.
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10 Sep, '22
FreezeZ Admin"More unique battle maps" (suggested by Kvorum on 2022-05-17), including upvotes (42) and comments (6), was merged into this suggestion.
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15 Feb
Maa MergedI see new nice objects like sculptures there, it could provide some ranged resistance while being direct bihind it, smaler objects could add small resistances.
Some units could have ability to move over 1 tile of water or grass.
Bonuses could be small 15;10;5% so that it wount be super op, but important int tight situations :] -
20 Feb
FreezeZ Admin"More tactical options in battle field" (suggested by Maa on 2023-02-15), including upvotes (1) and comments (0), was merged into this suggestion.