Add more unique/complex skills for units
Add more unique/complex especially activated skills for units like in Kings Bounty, HOMM (especially 5). For eg. as unit spells, like Imperial griffin's Battle Dive (HOMM5) or Pit Lord's Summon Demons (HOMM3), demoness's Charm (Kings Bounty).
Comments: 4
-
03 Jun, '22
KarolYeah, it could definitely add much more flavour to the units.
-
28 Jun, '22
KakaduSome suggestions for unit abilities (One example for each faction):
- Swordsman/Shields of Order: +30% dmg on retaliation (passive)
- Musketier-Vets: Replace their activated ability with "change ammo" which allow them to switch between two kinds of munition:
For example: First ammo gives extra range (+1) the other extra dmg in core shot range. Switching ammo ends units turn.
- Oatchsingers: When a slot dies completly in combat they come back as zombies (same amount) but get lost after battle ends.
- Change the spider unit (Beber in german): Remove intimidate. Buff the activated ability "cry of the dragon" and give the beber unlimited retaliations.
Sry for my bad english. -
12 Jul, '22
KodenejmBerniYes! Some of the units have really interesting skills and it looks really interesting, but some of them are just "get buff" and it is just boring and less satisfying.
-
03 Feb, '23
FreezeZ Admin"Make units unique" (suggested by Ascopa on 2023-02-01), including upvotes (1) and comments (0), was merged into this suggestion.