City interface (not suggestion to make it like in HoMM3)

21 votes

Introduction to a problem:
For few games I've been strugling with readability what actually I've build in city, where is what and so on. There is no doubt about it cities are different in HOMM3 (that's why these mechanics wouldn't work at all), and in my opinion these are done great from strategic perspective, but readability and lack of user interface is very painful. I believe some kind of city interface is a matter of entrypoint level for any new player.

Suggestion:
Instead of little menu when trying to enter city, I would suggest to center camera to the city and display labels of buildings with some general description (for empty spots, just label marking it) and (there will come examples) necessary information below i.e.

Full description and examples in pastebin: https://pastebin.com/w811uadX

Suggestion Suggested by: Guaz Upvoted: 07 Aug, '23 Comments: 1

Comments: 1