Level-based passive "Command" skill progression for stronger interest in other skills

28 votes

After playing few games, it seems that almost all the firsts "level up" are spent to improve the command skill of any character (main or secondary). It gave me the feeling of all champions beeing a bit the same, especially in early game.
As new army slots is a must-have for any character build, my suggestion is to turn this skill as a passive improvement (every 2 or 3 levels for example) so the other skills would become more viable choices at each level-up.
Thanks for reading.

Suggestion Suggested by: Plockelh Upvoted: 02 Jul, '23 Comments: 15

Comments: 15