Confirmation when random skill is received
Some buildings on the map can grant a player random skill. Similar mechanic present in HOMM. However, in HOMM the skill is tied to the map object itself - you can visit it by any amount of heroes and each will get the same skill.
In SoQ the skill is random each time the object is visited. In addition to that, the skill can't be denied. Because of that, visiting such places with main hero is very risky.
Solution: Add a confirmation window that shows what skill the hero is about to learn with ability to accept or reject it
Comments: 7
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30 May, '22
Munin Admin"Option to refuse free wielder skills from map locations" (suggested by DupeFortGaming on 2022-05-17), including upvotes (38) and comments (0), was merged into this suggestion.
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01 Jun, '22
Clean&ClearI agree with this, currently it does not really feel like an advantage to get a new random skill due to the rng in skill upgrading, so the unwanted skill might be slowing you down from upgrading the skills you actually want. It feels like a big gamble, and character building in SoC is already rng based, so I would make the skills obtained from the map less random instead to balance it out a bit.
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03 Jul, '22
Pfilhneeded! definitely!
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13 Jul, '22
CavallionAgreed! We need this.
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18 Dec, '22
CidThis would be great! It feels bad to get a weak skill like +1 wood on your primary wielder.
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02 Mar
ArseniyI would give a user two options.
Skill or defence/offence improvement. I would make defence/offence less powerful so you will feel lucky when you found the skill you want but you will not feel that you have missed an opportunity if you found an undesirable skill -
02 Mar
ArseniyMay be merg with https://songsofconquest.featureupvote.com/suggestions/304096/add-ability-to-decline-a-skill-from-secluded-monastery