Dynamic preview for wielder movement range
When choosing when to move your wielder the displayed movement range should adjust, so that it shows the remaining movement range after the planned movement.
Comments: 10
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17 May, '22
Exart MergedYes, its very confusing to have movement indicator around portrait of inactive wielder, but have small separate icon for active wielder. Looks bad and feels weird.
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17 May, '22
Munin Admin Merged"display enemy wielder max movement range when selecting them." (suggested by ako on 2022-05-17), including upvotes (1) and comments (0), was merged into this suggestion.
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18 May, '22
Munin Admin"Movement icon replaced with a movement ring around the wielder portrait" (suggested by Dominus on 2022-05-16), including upvotes (6) and comments (2), was merged into this suggestion.
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19 May, '22
Scream Admin MergedThere is already an option to do this.
Go to options.
Click "Show wielder movement range." -
19 May, '22
NeuroN MergedThis^ needs merge with this suggestion: https://songsofconquest.featureupvote.com/suggestions/300777/dynamic-preview-for-wielder-movement-range
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19 May, '22
Munin Admin"Movement more visible on wielder" (suggested by DarkAngel on 2022-05-19), including upvotes (2) and comments (2), was merged into this suggestion.
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23 May, '22
Red DragonThis would be a good addition. Perhaps show max on default and add a hotkey to show remaining movement if wielder would move to the cursor's location (plus movement cost for pickup of an item if mouse is hovering over an item.
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05 Jul, '22
TheBlasterPastor Admin"Increased Clarity Regarding Wielder Movement Range" (suggested by Jack on 2022-07-04), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Jul, '22
MoonDogI would like to have the "show wielder movement range" as a key binding. I like using it frequently, but don't like the way it looks on the map when I don't need it.
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10 Jul, '22
KodenejmBerniWeird, because I see that the wielder movement range is visible when holding 'alt'. And it shows the range only for the remaining movement points so it looks like this feature has been already implemented in the game.