Magic Rebalance Needed

37 votes

Wielders focusing on magic quickly outscale ones focusing on troops (later called commanders). This is the result of 4 things: units HP, essence generation, lack of magic resistance and damage dealing spells scaling. Wielder focusing od spells can anihilate one stack per turn or heavily damage several, while a commander has very little counterplay to this.

About half of the troops in this game have relatively low hp, that gets outscaled by spell damage quickly.

The other issue is the essence generation. Troops generate essence, skills generate essence,and we have ability essence burst which when leveled allows casting high level spells on enemies on turn one. Spell costs should be revised.

I might be wrong on that, one but aside from several specific wielders and I think some artifacts, we have no ability to build magic resistance, that would passively alleviate that issue.

Spells should be somehow learned by the wielders instead of being available from the very start to everyone.

Suggestion Suggested by: Keinam Upvoted: 19 Jan Comments: 17

Comments: 17