Reworking/Removal of the Justice Spell
Against human opponents, this single spell renders top-tier units virtually usable. Being able to instantly kill 1, 2 or 3 (depending on caster tier) units means any attempt to use such units against a remotely intelligent opponent will have able to be wiped out via this spell alone with minimal investment in both Wielder skills and essence.
While an issue for any army, the Justice spell is especially unbalanced against the Rana. Their top tier units have both a lower default stack size ( 3 vs. the 5 other factions have) and by far the most expensive (Elder Dragons require 3200 and no less than SEVEN Amber. And this is after two astronomically expensive upgrades of the Smouldering Cave). The idea that an entire stack of units of this level of cost can be killed in a single use of Justice seems grossly unfair to say the least.
This single spell makes the climb to the very best units almost pointless and I ask the developers to reconsider its inclusion to the game in its current form.
Comments: 15
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18 May, '22
abitofBaileysThis spell is extremely strong indeed.
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18 May, '22
AndrzejMaybe, the right way to balance this spell would be to provide some counter - e.g., a magic immunity spell or unit ability.
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19 May, '22
GlyfosIf the principle is cool, I agree that it can't work with the squad design of the game.
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21 May, '22
abitofBaileysA 1 unit cap is already strong.
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23 May, '22
Andreas Peter Larseni think the whole idea is to be used on higher and stronger monsters.
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25 May, '22
FrederikAgree with this completely. I managed to dominate my friend with this spell, last night, despite him having 5 upgraded top-tier minions and me having zero. Made his whole investment seem useless. We had a lot of fun regardless, but this single spell felt too strong compared to how "cheap" and easy it was to use.
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25 May, '22
JousterThe spell needs to have a higher cost. Also, not sure if it is affected by the spell resistance skill, but as a separate passive ability for units like dragons, maybe something that reduces the tie of the spell (negative/positive). If a Tier 3 justice would kill 3 dragons, with something like Spell Protect (1/2), reduce tier by 1/2, to a minimum of 1.
I do like and want this spell in the game, but tweaked a bit to be fairer. -
26 May, '22
Duncan McFarlaneActually seems like quite a weak spell to me. Once you get research to get more troops per unit it makes very little difference in battle compared to spells that buff the whole army or buff multiple units at once.
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28 May, '22
Pandaren-WolfNever really thought about it as it was no issue in the campaign. But I fully get that this might be an issue in multiplayer and that this is imbalanced as some factions are heavier affected by this spell than others (dragons).
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01 Jun, '22
vanHooijdonk@Jouster has nice solution - some kind of resist for highest tier units, but killing at least one.
Another way - cannot kill the last unit in the stack.
And for sure the price must be higher, maybe even progress with spell level. -
02 Jun, '22
VivienThis spell is way too strong agains dragons / ancien dragons
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01 Jul, '22
DinoI've seen this spell as nesessary to defeat people who create stacks of 1, usually Bard units, to give three or four more Bard activations. You can justice the single unit stack, killing it, and get a stack of Momentum for your troubles, which means they are less likely to make such annoying stacks purely for buff stacking.
But to be honest, I think this is more a fundamental problem with the fact that you can make stacks of 1 bards, and you shouldn't rely on a specific spell to fix it. -
18 Jul, '22
MattI feel the spell is necessary for balance and encouraging troop diversity. Dragons are one of the best units in the game and I'm glad they have a counter when fighting another wielder
*Disclaimer: I have not tried PvP yet so I might lack perspective* -
18 Dec, '22
CidCounter argument: It takes considerable investment to reach rank 2 or 3 in the dual-essence spells. Consider what other two skills the caster hero could have instead of those. Their units could be significantly weaker for example.
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16 Apr
SunalwingI couldn't agree more... It's actually very cheap to cast, has no cooldown (like the rest of spells), and has no counterplay as magic resist is useless against it.
Despite the spell being kind of intersting (allows to fight stronger opponents), it makes top tier units unusable because of their expensive price. The spell in itself should definitely be a rank 5 instead of rank 3.