Improve and expand the Codex
Given that there is currently no way to accelerate the AI's turns & we likely won't be getting simultaneous turns, it would be nice if the Codex could be expanded even further. I spend most of the enemy turns either tabbed out or busy reading the Codex.
It would be nice if the following information could be included:
- Unit costs (not being able to check what units cost without buying their recruitment building seems like an oversight)
- Hero Skill Trees / Level Up paths
- Research Information (can we get a full tech tree for each faction)
- All City upgrade costs (allows for better budgeting), I would like to see the cost of future upgrades before they are available
It would also be nice if there could be improvements:
- Allow me to search Artifacts or Wielders by certain terms (for example if I want to search all the artifacts for the ones that affect spell power damage)
- Include at what levels I can invest in "An Eye for Amber", what level is it first available at for example
Comments: 9
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17 May, '22
butttfaceYes this is what I do as well! This would be a great thing to do at least
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18 May, '22
DhuranIt would also be nice to see Sources section in the codex. i.e. Source of Riches, Source of Knowledge, Source of Power etc. Some sort information on what they do will be appreciated.
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20 May, '22
VaultjumperAlso what class the wielders are and what skills that are available to them on their section
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13 Jun, '22
GalundoIt would also be nice to write what effect the start skill of a wielder does. Going to the skills site just to get that information is annoying.
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05 Jul, '22
ChelI was going to suggest at least some search functionality to the codex especially for the skills. It would be nice to search skills by weilder, I think that would be good especially while everyone is learning the game. Plus it would help new players catch up faster.
Some good ideas in this one. -
09 Jul, '22
floowmasterTotaly agree with that.
Searching by keyword trough the CODEX would be great! -
10 Jul, '22
MidnightPaleI'd like to see all this improvements in codex, since I waste a lot of time in it in between turns
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04 Aug, '22
plosnatiHi! I'll piggyback on this thread, and ask for the addition of a page where stats are explained in greater detail.
I have just started playing, but have trouble figuring out the difference between resistances, damage, offence and defence. -
28 Mar
VentriUpvoting this as I'd really like some type of skill tree information. For example, when I play Barya I usually like to focus on Shadows as I find the other troops a bit boring. But if I'm going shadows I need Magic Resistance as their HP are so low I get demolished by spellcasters. I have no idea which skills lead to Magic Resistance though and I'm not sure if it's the same for all wielders or not.