units with reload should be able to attack in meele even when reloading
Hi i personally find very frustrating when reloading unit is in melee and cant do anything cause of reloading phase it would be better if either units with reload mechanic would be able to attack within the reload phase or just pause reload and get back to it after disengaging from melee range
Comments: 21
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17 May, '22
butttfaceYes I feel the same way. MIght require some balanceing depending tho
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17 May, '22
VieduI fully agree, but the melee attacks should have a damage penalty while reloading.
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18 May, '22
Łukasz M.Maybe keep them as they are now, but add a + 1 to shooting distance with every reloading they make.
They are quite useless when they doing that, but in the future turns they will be more and more powerfull. -
18 May, '22
abitofBaileysI personally would disagree, the unit in question is able to erect a 1hex barrier even when reloading and is balanced well imo.
The key to make this unit stronger is to split it into sub units, precisely allowing to spread or focus damage as desired and purposefully not using ranged attack with some to keep your options.
2 cents -
18 May, '22
SloulThey can't really do both things though.
If you're reloading your musket or your crossbow you can't really attack. -
18 May, '22
scrubworthIt's reasonable that they may still need to use the next turn to reload, but they should be allowed to choose melee attack instead of reloading rather than just stand there and wait for the enemy in front of them to kill them on it's next turn.
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18 May, '22
E-DragonIt is really strange how these units are able to retaliate, when being attacked, but can't attack on their own,
it just doesn't make sense to me.
Of course it should not be a strong attack, but still better than just standing around and ballanced of course, as archers are already very strong in this game as the game lacks very fast or flying units. -
18 May, '22
Cirdan121I also like the idea, but as some others suggested, I would not make it possible without a penalty. I think the reloading should take one turn longer, if a melee attack was chosen while reloading. But to have the option to melee while reloading would be great!
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19 May, '22
Clean&ClearI agree with other suggestions here, allow a choice of either complete the reload or go for a melee attack, which would delay reload for another turn. Possibly make being attacked break the reload as well.
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19 May, '22
Kristofer O CThis would be good as I wanted to do that today. But -
But If they do attack with melee the reload should not be carried out and instead continues into the next round. -
19 May, '22
Michael GraingerAgree, but attacking in melee delays the reload action (attack only, not on retaliate)
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24 May, '22
SpiderMonkeylordAt the cost of delaying the reload action, I'd be OK with this.
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25 May, '22
Håkon>>At the cost of delaying the reload action, I'd be OK with this.
Yeah this 100%. You can attack melee, but at some point you will need to spend a turn reloading. -
30 May, '22
NargYes please, this is soo needed :) Delaying the reload action is not questioned, but need to do melee if necessary.
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10 Jun, '22
T.BI would agree that you should be able to opt for a melee attack while reloading under the condition that the reload is delayed. The unit would be too versatile otherwise.
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23 Jun, '22
Moderator AdminWe agree that this make sense and it will happen during Early Access!
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30 Jun, '22
SniktaI don't agree with this one. It makes sense that a unit that is busy reloading can't fight. That's why you need to protect them with other units. It's part of gameplay and tactics. Making gameplay "easier" because people don't know how to play makes no sense.
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01 Jul, '22
CrocodiledooIf I was in actual combat myself and some guy came rushing up to me with a sword while I was reloading, I would probably immediately drop my crossbow and pull out a sword to fight back.
I think it should work by not allowing the unit to retaliate, but can choose to melee on their turn but doing so delays their reload to the next turn they don't do a melee attack. -
09 Jul, '22
TheBlasterPastor Admin"Crossbow Melee Attack" (suggested by Ken on 2022-07-08), including upvotes (1) and comments (0), was merged into this suggestion.
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13 Jul, '22
CavallionThere is the "Spell" to give a unit a second strike. I would see it useful to be able to use this spell an reloaders to make them able to attack instantly again. This Buff runs into zero, if one uses it on them, atm.
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12 Jan
Moderator AdminThis has just been implemented and will be released soon, hopefully in the next update!