3+ essence spells
The 2 school spells are a good idea. Spells from 3 or more schools could reward heavy magic investment ans open powerfull late game options.
Comments: 7
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22 May, '22
TrilamulI really dig this idea, especially since usually a faction is good in 3 shools of magic depending on their creatures, like it is begging for this.
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26 May, '22
Tim MergedSimilar to how the Dyads require 2 essence, but instead require 3. It might be nice for those caster focus wielders who focus on Essence Burst, Essence Leech and have a large array of different essences available to them.
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21 Jun, '22
TheBlasterPastor Admin Merged"3 Essence Spells" (suggested by Jolly Joker on 2022-06-21), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Jun, '22
TheBlasterPastor Admin"Spells that require 3 different Essence" (suggested by Tim on 2022-05-26), including upvotes (14) and comments (1), was merged into this suggestion.
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23 Jun, '22
TheBlasterPastor AdminAdmin note: Slightly edited thread title for proper term "essences" (for others who may search for a similar idea).
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23 Jun, '22
Jolly JokerYup. I envisioned 3-essence spells as "faction spells", since a certain 3-essence combo would correspond with a faction and I thought they'd be a fine thing to unlock with a new "Magic Academy" Large Building.
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08 Feb
Derrick PetersonI love this idea, both because more spells is fine by me. And because this opens the path to rewarding different play styles such as building an army that is perhaps non-optimal in terms of combat in order to achieve a 3-essence wielder tsunami