Nerf Dreaths

18 votes

Dreaths right now are extremely powerful. Most neutral armies can be very easily cleared using them, they are extremely easy to access and mass, and they are very strong against human opponents - their upgraded version is fast and has "Wait", making it good against ranged units, yet it also is absolutely terrifying against melee-based compositions, since it has unlimited retaliations which strike before enemy attacks. I believe that "Quick" ability they possess should apply only to the first retaliation they make during a round. If they have retaliations left after that, they should no longer be pre-emptive until the end of the round. This would allow melee-based compositions to deal with them more fairly.

Suggestion Suggested by: Forgotten Upvoted: 21 Aug, '23 Comments: 6

Comments: 6