PvP not very strategic: Fog of war vs movement ratio

22 votes

In short: Less move range, higher view range.

I think the game is a bit too hectic in terms of movement.
Often you don't see the attacker, coming out of the dark.

Imagine tactical combat being like that. Would be pretty weird right?
However, that is exactly the game-play in PvP on the world map. Reacting to a strong strike force is hard, as most of the time wielder move far beyond viewing ranges.

I think it should be the other way around: Armies move slower (less MP) and vision ranges are generally higher (e.g. watchtowers).

That way gameplay becomes more strategic, less unknown, less random. More suited to a strategy game.

Suggestion Suggested by: Don Upvoted: 24 Nov, '23 Comments: 3

Comments: 3