PvP not very strategic: Fog of war vs movement ratio
In short: Less move range, higher view range.
I think the game is a bit too hectic in terms of movement.
Often you don't see the attacker, coming out of the dark.
Imagine tactical combat being like that. Would be pretty weird right?
However, that is exactly the game-play in PvP on the world map. Reacting to a strong strike force is hard, as most of the time wielder move far beyond viewing ranges.
I think it should be the other way around: Armies move slower (less MP) and vision ranges are generally higher (e.g. watchtowers).
That way gameplay becomes more strategic, less unknown, less random. More suited to a strategy game.
Comments: 3
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27 May, '22
DeeVeeDisagree. When you go through the map, it already reveals itself to you forever. Aka going places already provides you with all the info.
Sounds to me like you're afraid to explore and then the enemy placer just runs at you because they know exactly where to expect you. -
30 Jul, '22
Gnasty GnomeI agree with OP. Getting backdoored happens way to fast on some maps. Just nerf movement in general.
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24 Nov, '23
VincentYep. I would also add that the moment you accidentally bump into an opponent's wielder (because of the fog of war), you're basically handing him the choice of either attacking you or running away, and there's not much you can do about it. In other word, there's a potential penalty for exploring.