Allow to stop wielder in movement
Add hot key for stoping wielder who's already in movement.
It should help to avoid accidental waste of all wielder's movement points to lands far far away
Comments: 35
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16 May, '22
HarryFrazeeGood one. It is actually pretty unintuitive and a little hard to get used to the current implementation if you're a former Heroes player. In Heroes if you click again while your hero is moving it will stop him, here it does the complete opposite by teleporting you to the end of your current movement trail. I'm still trying to get used to this 30 hours deep
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16 May, '22
SmokRight-click should stop movement. Only right-clicking same spot should skip animation or maybe it should be double-clicking that skips.
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17 May, '22
GildagriffonIts bad idea, if we do that we can create difficulty for mp simultaneous turns.
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17 May, '22
David MaloneyBig QoL improvement. Must have a stop move command.
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17 May, '22
Oniko@gildagriffon Could be optional, right? In singleplayer mode it can be turned on by default. In simultaneous Mp it won't be enabled. At least I think it worked just like that in Age of Wonders, for example.
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17 May, '22
SilentQoL feature IMO.
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18 May, '22
Munin Admin"Able to cancel welder move while it was already started" (suggested by mch on 2022-05-18), including upvotes (1) and comments (0), was merged into this suggestion.
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18 May, '22
RevrantWe really need this. I have made so many mistakes, I wish I could stop movement please...
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21 May, '22
StealthygolemYes, this is also something I would really want to see. I keep using this when I'm playinf Heroes 2 and 3, and I just end up maxing my predicted movement so many times, haha.
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22 May, '22
Ho6org MergedIt would be very intuitional, it worked like this in every HoMM I played. Now we can't really make our hero suddenly stop if at the last moment we change our minds
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23 May, '22
Munin Admin"Our hero should stop when clicking left mouse click during the movement" (suggested by Ho6org on 2022-05-22), including upvotes (5) and comments (0), was merged into this suggestion.
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28 May, '22
baby solymrWould be more natural (for me atleast) to have a "confirmation" dialog and a keybinding one can set to override that if its meant to be a "commited action" in multiplayer. In single player mode, whats the point? Way to easy to missclick as it is now.
And please, allow people the courtesy to give feedback without opting in for emails as it is now. Bad taste -
18 Jun, '22
Clean&ClearI am a bit surprised that this is not already marked as "considered". It's a must have QoL improvement, please devs, even if you have some considerable coding obstacles to overcome, let us know that you are taking this into account by marking it considered. We know how much passion you put into the game and that you play it yourselves, there is no way that you don't know this is a must:)
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18 Jun, '22
TheBlasterPastor Admin"Be able to stop the wielder's movement while he is moving" (suggested by VinoBierra on 2022-06-18), including upvotes (1) and comments (0), was merged into this suggestion.
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23 Jun, '22
Moderator AdminWe totally get why a lot of people want this. But unfortunately, due to how the game is coded, it would be a big change to the game code wise and the time it would take we think can be better spent on other features. It might seem like a small thing, but unfortunately it is not. So that is why we are saying no to this feature.
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24 Jun, '22
RevrantDenied? :(
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25 Jun, '22
MecharionHow can this be denied?! It is omega annoying if you move to far... it happend SO OFTEN in the campagne and it was annoying as hell that i was not able to cancle my move...
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28 Jun, '22
MattDamn, that blows
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02 Jul, '22
AccelerateThis is SO HUGE, just make a button that stops movement. I work as a programmer it should be able to fix in a few min, MAX a few hours.
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06 Jul, '22
DemwarI can see see why a presumed "small QoL change" can actually be an unexpected mess of recoding. I get that.
BUT- thing is, it's not a minor change. This is a very big annoyance to the player base.
I hope devs will reconsider. -
11 Jul, '22
cvsbsrtnOr the players can fix it by not being too hasty in their moves? It clearly shows you where you're going to go... User error isn't the dev's fault.
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15 Jul, '22
VexilleOf course it's "omega annoying" when you are bad and can't plan your movement and move your wielder carefully. But it's your fault, @cvsbsrtn is completely right
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16 Jul, '22
evilI'm only 22 hours in myself, but I still can't get used to this. Coming from Heroes 3 I can definitely feel its absence. Would be nice if devs changed their mind it could be added at some point, even if in the far future.
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19 Jul, '22
keturaWhy is this denied?? Making a big movement only to realize you're passing by an uncollected point of interest partway through with no way to halt is something that happens ALL the time, and the alternative is to instead only move in tiny portions so you don't ever accidentally screw yourself over. Never make the optimal way to play a complete PITA!
Also consider how unintentional right-click double-clicks might trigger this, such as a hand twitch (or physical disability), or faulty hardware. It's far more punishing than it should be. -
25 Jul, '22
OwlaKazamMaybe since it is not really possible with how the game is coded, there could be an optional feature that when enabled allows wielder movements to be reverted. I would definitely enable that for casual games and single player missions. I sometimes travel too far or accidently send a wielder on down their previous route.
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12 Aug, '22
BrudaVoo"Our hero should stop when clicking left mouse click during the movement"
this is really important, yes -
21 Sep, '22
ChipprikFor anyone, who don't understand, why this is not planned. It's simply cause the game coded that way, that after you confirm movement, your wielder already at the point you click, you just see the animation of him moving. So, it's hard to do it now without crutches in game code.
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22 Sep, '22
AdmTo add my own experience with this feature of the game, at first I also thought it'd be an absolute must to be able to cancel Wielder movement halfway, but after more time spent with the game I don't even notice that it's not a thing. Taking the time to properly plan one's movement eliminates the need for the ability to cancel.
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28 Sep, '22
UnrealThat is a great QoL improvement
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03 Dec, '22
GalilejiVery much needed, even the press of "esc" would suffice, probably also easy to implement
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05 Dec, '22
AdaI've been wanting this too. It's a feature I used every turn in Heroes 3.
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16 Jan
VincentI hope this gets reconsidered. Definitely one of the most annoying things that hinders a smooth playing experience and is a straight up downgrade from Heroes as idol...
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24 Feb
NikitaI support this proposal, I just wanted to write about it, but I immediately saw the initiative. A very reasonable proposal for the game, please implement such a function!
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04 May
GlebI vote it! I was amazed that there is no way to stop.
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20 Sep
EmanuelI agree, I still make wielders move to far by mistake because of this. Especially when stuff is revealed behind the fog of war that you couldn't see when you started to move.