End Turn confirmation if movement still available
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Pressing the hotkey to end turn instantly ends turn, even if you have movement available. This has happened to me so many times already.
Partly released 🎉 Suggested by: Greenclonk • Upvoted: yesterday • Comments: 23
I tried the advanced option end turn as a substitute, but having to click through every hero and settlement even when I knew it wasn't needed was annoying. Confirmation just seems like the best option.
NIce SoL change that dev should add!
Advanced option in End Turn works very strange - I should click trough my settlements even if I can't upgrade or build anything.
Game kNight Plays
Advanced end turn is way too advanced - I just want this option; "If I have more movement on a wielder, show a warning"
instead of adding a new feature, I think they should just tweak the "advanced end turn" option that already exists to bring it more in line with what is being requested here
I would also prefer the Advanced turn option to work better (it feels very experimental at the moment).
I think the main UI should clearly communicate which Wielders and Settlements have any actions to do in them, and then when all are marked as "done", the end turn button should change appearance.
I wrote a bit about available building/upgrading in Settlements here: https://songsofconquest.featureupvote.com/suggestions/300933/a-way-to-quickly-see-what-you-can-build-in-a-settlement
I like simple and advanced, but I find I have to swap between a few times each map depending on the situation. A confirmation option would be great - whether for movement remaining and/or empty building slots.
I'd even take a shortcut key for switching from advanced to simple end turn.
Also, if you have resources available to build in your city, the Turn End button could indicate that in some way.
To avoid accidental turn ends.
If a wielder has unused movement points, shoot a yes/no prompt.
Unless he/she is defending a settlement.
Please. I keep forgetting about some of them.
TheBlasterPastor Admin Merged
"Pressing the done button will first show you if you have unmoved/unused wielders" (suggested by Rylan on 2022-07-04), including upvotes (1) and comments (0), was merged into this suggestion.
Ideally the hot key to confirm is "E" again or maybe "R".
@ZoleSnk - the tooltip of the town icon should reflect this
Lack of this option forced me to remove key bindings for end turn command.
I kind of assumed the 'advanced' behaviour was a placeholder for a system more like, say, TW:W's, which only highlights characters with movement remaining and settlements with buildings/upgrades available. It's also strange to me that I can queue up a multi-turn move but it won't happen unless I hit 'q' every turn.
It looks like https://songsofconquest.featureupvote.com/suggestions/300249/visible-glowindicators-for-unvisited-and-visited-buildingsinteractable-ingame-ma is still under consideration, so if some visual cue gets adopted for 'refreshed' map buildings it could also apply to upgradeable buildings, keeping the town UI on the strategic map and also maintaining coherence.
I would like this feature as an optional feature, as well.
Its a very good one and probably not very difficult to implement. You should have a tiny box opening, "you still have some unspent action point remaing. Do you stoll wish to end you turn ?" and add a tick box for "do not remind me this again", if some people are bother with this feature.
Agree on the following: "You still have some unspent action point remaing. Do you still wish to end you turn ?"
This message must appear. Have spent tons of movement points because of early "end turn" press.
It would be nice if the symbol for the end turn button looked different when it will actually end your turn than when it just cycles to the next wielder or settlement. It could look like 🡆 when it's just cycling and then change to the check mark when it's actually going to end your turn.
We have now changed the "End turn" button color, so it is red until you have moved all your Wielders. You can also set the End turn behavior to "Advanced" in the options/gameplay menu which lets you cycle between unused Wielders/towns before you end turn. Let us know if you still feel the original issue isn't solved by utilizing the new features/settings.
Came here to say this. I won't presume how easy or difficult it is to implement, but it does seem like some basic UX to prompt the user when they're about to perform an irreversible and potentially damaging action. Also seems like a feature that's been around for ages in similar games (didn't HOMM3 have this?) so really hope this gets approved for the roadmap!
FreezeZ Admin Merged
"添加英雄剩余行动力提示" (suggested by noone on 2023-02-01), including upvotes (1) and comments (0), was merged into this suggestion.
"End turn confirmation when Wielders have move points available" (suggested by Luxurex on 2022-06-11), including upvotes (12) and comments (4), was merged into this suggestion.
I don't understand why the "end turn" button doesn't transform into a "next wielder" button, like every other similar game has done for the last decade or two? Why this step back in UX?