Add more playable factions to the game
Posting this so that voting #s might help determine developer priority on what to work on in what order? We all want more playable factions!
Comments: 152
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16 May, '22
Munin Admin"New Fraction" (suggested by Esdeath on 2022-05-16), including upvotes (1) and comments (0), was merged into this suggestion.
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16 May, '22
DragonnZeeWould vote "Neutral monsters" but simply adding new factions will somewhat cover it. So it's either this or "new neutrals" I guess.
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16 May, '22
Stoyan StoyanovNew races would be great to refresh balance and provide even more re_play_ability and is an obvious and 'easy' way to retain players (: Go for it and good luck!
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16 May, '22
DwarfuriousI'd love to see a Dwarf/Goblin faction where they actually cooperate, since they effectively fill eachothers weaknesses and share the same ecosystem underground. Dwarves and Orcs would have been cool but Harima kind of are Orcs already.
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16 May, '22
Munin Admin"Faction suggestion" (suggested by Luca on 2022-05-16), including upvotes (1) and comments (0), was merged into this suggestion.
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16 May, '22
fleSnake army like snake people from Dark Souls 3
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16 May, '22
fleBlood dark knights some more dark medieval
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16 May, '22
TormozCrab people/Marine empire, but Vikings don’t sound that bad either
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16 May, '22
GildagriffonMerfolk, mermaids/mermans, krakens :)
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16 May, '22
akoa snow focused faction would be great as it would come with snowy lands.
the devs said that more faction will only come after full release anyway. so no matter how many votes this gets it will not be worked on until EA ends.
but we can at least expect neutral monsters. -
16 May, '22
schwarzeisenCrazy Idea : The Community could create a Faction.
Sounds fun if the Devs are up to it. -
16 May, '22
JayThe Dwarf/Goblin faction would be pretty cool as the split in units could be that dwarves have high armor low speed or attack, gobins have high speed or attack, low defense. So the innate desire to use the pool of units would easily exist.
Viking could be cool in that they could have a normal tree with spearmen, shortbow men *think archer with less range more armor?*, and raider. While having a wyrd tree that includes witches, berserkers, and some monster like a lindwurm or something -
17 May, '22
Jason2 more factions for ‘launch’ in a years time and then 2 more could be part of DLC / expansion in future. I feel that only 4 factions will get tired quick - and extra few will round things out. I think that’s why homm3 was so good and repeatable (lots of teams). The existing factions are brilliant and ‘familiar yet unique’ and fully appreciate that Lavapotion have created a fantasy world that is their own and not a ripoff. Keep up the good work guys!
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17 May, '22
VaultjumperI honestly want a demon faction because I want some electric guitar. Although and underground faction could have that as well
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17 May, '22
MarinElves, Dark elves...I know that you guys already commented that, but I Like them so much :)
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17 May, '22
ProdinalAgreeing with VaultJumper, a demon and/or underground faction would be so cool
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17 May, '22
bambujjI think underground faction (which is cool and provide the lore possibility to add underground layer of map) might have insects motives. Bugs, spiders, scolopendras and all of it with some kind of more human-like race in this faction (maybe based on moles), which tamed all of these creatures
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17 May, '22
AerisI think one of the factions that could fit perfectly into SoC is some form of a "Tower" faction equivalent from HoMM3. Of course, it would need some touches, but in general, I think it would be a very nice addition.
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17 May, '22
Lukasz M.I think that Dwarves fraction could be easily implemented as a underground race, with some kind of underground Hydras, Mole Riders and more.
Sorry, I have this ENTIRE fraction in my head, with all units, buildings, fraction abilities, stories and heroes. But I don't want to bore you my friends. -
17 May, '22
EricTo Fle, Gildagriffon
I agree with snake/naga, merfolks, mermaids/mermen, and Kraken guild would be kool to see in the game as a guild combined or added to Rana. It would fit nicely into Rana lore.
To Marin
If Dark Elves were in the game, they should have some form of blood ritual/sacrifice and add demons and vamp to them. Added them to Barony of Loth would work as well.
To Jay
In my view, orcs, Goblins, and Trolls would be better with Barya. Vikings and Dwarf with Arleon.
I would love to see a spilt tree with each guild/faction that you could play differently or change up. Like Rana has requirements you need to meet to get access to second-style units like how HOMM V (Heroes of Might and Magic) has, but you only can choose one of those two upgrades.
A mercenary/item store would help speed up the game and added a neutral faction non-playable. -
17 May, '22
Lukasz M.My Underground Dwarves units:
Fraction will be very tough but will have small movement units.
Tier1: Shield wielder – tough
Tier 2: Axeman – easy to kill ( he wears no armour ) but he can attack from distance. He can attack only for a close distance ( he is a shooter) but he can attack twice.
Tier 3: Mole Rider – he is brutall and quite cute in at the same time 😊
Tier 4: Priestess – she can buff and heal other units
Tier 5: Cave wurm – quick but fragile
Tier 6: War Bear – very good armoured
Tier 7: Smith – can attack from distance with his flame hammer
Tier 8: Cave Hydra – Area attack. Regeneration. Very slow but hard to kill.
What do You think? Maybe add some of Your ideas of units? :) -
18 May, '22
AbcdeYeah, hoping this game grows to 10+ factions over the coming years.
My personal first picks would be orcs & inferno, would also be cool to see smth like academy from HOMM -
18 May, '22
chawlsAdditional factions would add a great amount of increased variety and longevity to the core game experience. There's a number of fun potential archetypes to pull from or invert that aren't seen in the existing factions. I think these would be best introduced coupled with other features not yet seen such as a more nautical themed faction coming with ships and water navigation on the world map. Or an underground dwelling faction paired with the addition of subterranean areas being added, etc. I'm also sure these new factions can be implemented in a way that still includes a music oriented unit like the existing factions.
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18 May, '22
Mr Internet HermitThe two factions I can see as being easily added mechanically & aesthetically are Greek pirates and alchemist/wizard dwarves.
While I don't think giving most units alternate/multiple upgrades would work mechanically nor aesthetically, I could see it working for one or two units specifically. The one I would pitch as having multiple/alternative upgrades would be stone golems for the alchemist/wizard dwarves.
They would be (as I see them):
Iron (balanced upgrade)
Copper (aggressive upgrade)
Obsidian (defensive upgrade)
Crystal (magic/spell upgrade)
Last, but not least, since we didn't include the wyverns & hydras in the swamp faction, could we include them as the beasts of the Greek pirates faction? -
18 May, '22
Łukasz M.So what fractions would be cool for a future expansion? What we can imagine?
1. Orc fraction - with big units but very poor shooting units. They will relay on pure force and want to make hand to hand damage as soon as possible --> MIGHT
2. Demon fraction - witch very unpredictable units and big demons --> UNPREDICTIBLE
3. Chinese/ Japan fraction of Nagas - with mystical creatures related to the myths of the eastern countries --> DEFENSIVE MAGIC ORIENTED
4. Forest Elves - with Ents, druids - very celtic oriented fraction --> TAKE OUR FOES FROM DISTANCE
5. Undergound Dwarves - with fire, stone and... deep Hydras :) --> DEFENCE
6. Dark Elves - with all the dark creatures from Greek Mythology --> DESTRUCTIVE MAGIC ORIENTED
What other possible fractions I missed? :) -
18 May, '22
fleCrystal Followers (The faction of the serpents who worship the cosmic crystal) They are the enemies of the Turtles and Frogs.
- Terrain - stone desert strewn with crystals
- the main divisions are snake people
- Chariot auxiliary units
-The theme of the clothing of snakes is antiquity - Greece and Egypt. -
18 May, '22
fleDevotees of strength and glory
(humans and dwarves)
- terrain: volcanic scorched earth.
units:
-wild people (humans) barbarians armed with axes and helmets with horns.
- dwarves in full golden armor
-Barbarian wild men riding on hydras
The leitmotif is the world we know from Conan the Barbarian.
Primordial power but also wealth of gold -
18 May, '22
fleEternal rulers
(the oldest vampire creatures. Vampires but not European but Korean style like this Netflix series about zoombie)
- their enemies are the Barons - corpses who have stolen their knowledge about bringing back the dead.
- the leitmotif is the culture of the Far East and Asia.
-vampires dressed in the long robes of Korean emperors with long two-handed swords.
- magicians riding huge leeches
- An ancient demon that can teleport across the battlefield.
- their area is a dark forest with ruins growing like in Thailand. -
18 May, '22
GarretSMy name Nobody and I approve this message.
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18 May, '22
WentsHI i have idea for elves-demons fraction.
Lore: The elves fled the empire to avoid being enslaved or killed, so they established hidden settlements in inaccessible mountains (or dungeons) and signed a pact with the demons to aid them in their fight.
In the game: Fast elven units that inflict debuffs but with low defense and Few and expensive demons with area damage.
And I have some ideas for units:
Berserker: An elf swift fighter with increasing damage over each hex traveled, have a rage ability which increases damage but we lose control over the unit
Succubus: Elven sorceress throwing fireballs that can take control of an enemy unit
Warlock: Elven black mage that can sacrifice non-demonic friendly units to summon demons.
Fiend: Demon, teleports across the battlefield and attacks every unit around it. -
18 May, '22
HellslayerxI disagree.. its trash idea. Its an idea for DLC or expansion but not original game. Devs should focus on more important things. This would be only good for dlc. Game is already good as it. Balance is important, testing, optimisations, etc..
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18 May, '22
ColdsteelI think adding new factions beyond the original four would be better delivered as future DLC content similar to how AoW3 did it via expansions to the original game. Adding more factions over the course of EA is just feature creep and limits improvements elsewhere.
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18 May, '22
MaximusTarkinHow about some factions like Egyption, Fae, Celtic/Irish/Scottish, Classic Roman/Greek Myths, Arabian(djinn and similar), etc.. Factions + the Random Map Generator feature would make this a great, let me sit down and spin a scenario for myself as a break game. Could definitely see this as a big DLC after the main game gets finished.
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18 May, '22
davidwe don't need this until the games multiplayer is fixed from crashs
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18 May, '22
Lukasz M.Of course this is the topic about future fractions. Those will be added to a future add-ons probably, but only after the game comes out of early access.
I like the most generic ones, like:
1. Barbarians/ Orcs/ Ogre Kindoms --> whenever it will be, it should represent the pure might fraction. You know, we have lack of shooters, but thanks to congenital aggression, we can quickly come to an opponent and add a terrible damages to him/ her.
2. Warlock/ Dark Elves/ Some kind of Evil Warlord, who wants to take over the world --> this fraction should be quite fragile, but it should depend on evil tricks. Curses/ poisons/ Beholders,etc.
3. Celtic elves/ Wood elves/ Fairy kindom - very fragile but have best shooters in the game. Still very fragile.
4. Dwarves inspired on Vikings on maybe on Mongols (?) (Mongolian dwarvs will be something quite new - very tough but witch a small amount of movement points. And of course Deep Hydra, don't forget about this beautifull thing.
something else??? -
19 May, '22
SloulPlease, please, no elves, dwarves, etc.
I'd rather rarely explored stuff: leprechauns, occamies, calopsus etc. etc. -
19 May, '22
Kolen LetoWell, I think that will be fun, but it's definitely not the first priority. It's better to expend and polish current gameplay mechanics prior to adding something new
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19 May, '22
fleI believe that adding a new faction is also a priority because before the full game is released, 4 factions are not enough for this type of game. The game will be too empty. The minimum amount for me to buy a finished product and encourage my friends is 5 fractions
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19 May, '22
DreYes please, actual factions are ok, but something unique about these kind of games is having a more variety of factions from different fantasy fields.
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19 May, '22
Game kNight PlaysI don't mind Dwarves, if they are thought anew - like the Arleon which is classic Castle faction mixed with the Fey - Dwarves that are not gunpowder focused (we already have one faction that is) but instead focus on a different aspect.
As long as it is a creative approach, I don't mind classic races to be added. -
19 May, '22
TormozAncient Egyptian themed insect-humanoid faction, with Scarabs, Scorpions, and Wasps
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19 May, '22
Lukasz M.I also think, that dwarves can't be like in Warcraft or Warhammer. They can't get gunpowder, becouse we have already that fraction in the game (Barya).
They can be hovewer mixed with underground creatures. One half of the army will be Dwarves ( miners, warriors, blacksmiths, priestess ) and the second, can be creatures like: Mole Rider, Cave Bat, Giant Snail or Hydra from the Deep. That will be more oriented like D&D - Dwarves living under the ground, mining and making pacts with underground creatures. -
19 May, '22
Lukasz M.Tormoz: Ancient Egypt would be cool, but we already have Sand-oriented fraction - Barya
But in other hand, if it may be a BIG PIRAMID town, with mummy-pharaoh, Gigantic Scarabs, Sphinxes, scarabs-swarms, Crocodile-Man it will be great. I love such oriented towns.
But in order to give to those cities the biggest diversity we have, we should think about something unique.
A snow City?
Underground Maze?
Water Naga City
Lava Demons -
19 May, '22
Oleg DragoraPlease prioritize improving existing factions over adding new ones.
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20 May, '22
Lukasz M.I also think, that existing fractions should gain more diversity before we add a new fractions.
For me, adding a new race is just for the future, after the game will be released ( from early access ). -
20 May, '22
fleSomeone already mentioned that if we have a sand-focused fraction, it cannot be an Egypt-based one.
I think it would be a nice idea to give the opposing sides of the conflict like black and white. For example, several fractions can be derived from sand.
Sand: Barya & Egyptian snake scorpion people fraction
Forest: Arleon & Elves faction
Dark Forest: Barony of Loth & the Vampires faction
Swamps: Rann Frogs & Troll faction
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Additional areas such as:
Sea Water Terrain: Pirates and Sirens faction
Winter area:
Vikings and their creatures
Volcano area:
Barbarians and Dwarves faction -
20 May, '22
fle+1 I like this underground dwarves id
"I also think, that dwarves can't be like in Warcraft or Warhammer. They can't get gunpowder, becouse we have already that fraction in the game (Barya).
They can be hovewer mixed with underground creatures. One half of the army will be Dwarves ( miners, warriors, blacksmiths, priestess ) and the second, can be creatures like: Mole Rider, Cave Bat, Giant Snail or Hydra from the Deep. That will be more oriented like D&D - Dwarves living under the ground, mining and making pacts with underground creatures." -
20 May, '22
CofaxestWill be more then happy to see Boar/Hog-like humanoid barbaric faction.
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20 May, '22
Lukasz M.Cofaxest: I was thinking that if Baria could get alternative last tier unit ( instead of cannons ) it should be Gigantic Man-Boar with great mace. He will similar to Cyclop from Heroes 7.
In Songs of Conquest I like wide range of units, whom we can choose from. It will be great, If we can get this possibility, to chooe between last tier unit.
For example: In baria You can choose those Cannons as a last tier unit ( if you prefere long range combat ) or you can choose this gigantic Man-Boar, if you prefere more hand to hand confrontations. -
20 May, '22
WiktorWhatever faction you will make, please, dont flat them, make good feeling of ther theme. Dont try to do something generic, just take time and give us something unusual with cool music theme and style with monsters.
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20 May, '22
Cygnus_x1When pressing "troop information" it would be nice to see these things:
- all stats (e.g health, damage)
- corresponding avatar of the troop
- what is the building that this unit lives in -
21 May, '22
VieduAs many have already mentioned, something revolving around dwarves. As most factions have biome that is associated with them, as user "fle", a few posts above this one, has emphasized I have a few suggestions with biomes:
1.Dwarf/Viking/Barbarian (snow), would mesh well with the nature of dwarves and differentiate them from Warhammer dwarves (Dawi), by making them more savage than most other races that we already have. (I like this one the most).
2.Dwarf/Eldritch/Warlock (wasteland), basically making a insane dwarf faction, which would twist common dwarven personality traits. (Negatives: might be too similar to Loth).
3.Dwarf/Goblin faction (mountain terrain), "Dwarfurious" an "Jay" have already explained this one, but basically slow and sturdy dwarves with fast and squishy goblins working together. (I like this one).
4.Dwarf/Demon faction (Flamelands/vulcano), basically a twist on the inferno faction. (Negatives: might be to similar to Warhammer chaos dwarves). -
22 May, '22
fleI miss the Warlock from Heroes 2 too
Warlock motif with gorgoils serving him.
A castle that floats in the air with its additional buildings (puzzle castle)
The best unit is the Arch Mage
The weakest gorgoil
The units are:
magical elementals
Crooked, moving objects like a flying, floating sword
Polish-style basilisk - a reptile with a rooster's head and wings with glowing eyes -
22 May, '22
Lukasz M.We can also have:
"Celtic Dwarves" - Clansmen with war tattoos in their faces. Worshipping the gods of forests, lakes and stones. Very mystical, very brave. Can easily die in order to gain glory on the battlefield. They can stand in the battle, next to wolves, Trolls and mystical forest demons called Leprechauns, which are so fearfull, becouse they always appear behind your back, to stick a small, magic dagger beetween your shoulders. And majestatic, wingless Earth Dragons. Creatures so old, that they see all events as a dream. Sluggish, slow but there is no other creature more difficult to destroy than they. Lets have a Scotish vibe in our game ;) -
23 May, '22
ReaperGive me my Vanir faction! It's already somewhat "hinted" at in the artifacts.
I'd also love a vampire faction. Not sure how it'd work with the Unseen Society and the Barony of Loth though. -
23 May, '22
DimitriBarbarian, Dark Elves, Stone Giant factions, are good choices. Need a minimum of 6-8 factions total. Thanks.
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23 May, '22
Lukasz M.fle : Polish-style basilisk in known only in Poland (I suspect 80% of people also don't know what he looks like). It will be good when the authors of the game want to use little-known beasts from Slavic mythology :)
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24 May, '22
CofaxestFaction of barbaric humanoid Boar/Hog-like creatures that lived in harsh winter region. (Slavic/Nordic/Celtic vibe)
For mana I think it would fit better for chaos->creation->destruction->arcana->order
Just a variant of faction units:
Tier 1
Wild Boar/War boar - fast and big in numbers
Tier 2
Hog warrior/Hog veteran - basic meat and bone troops
Tier 3
Flesh whisperer/Slaughtermaster - buffing unit. Upgraded version generates 3 mana
Tier 5
Champion/Warmonger - Ferrkin on bear with big 2h sword
Tier 7
War mammoth/Tower mammoth - Top tier shooting unit with hog-man rider and 2 gnolls with javelins on top.
Allies(Frostfolk?)
Tier 2
Gnolls throwers/Gnoll Hunters - Gnolls with javelins. Basically it's a main shooting unit with high initiative, speed and can run from enemy in melee without being hit.
Tier 4
Sasquatch/Yeti - frozen breath attack that hit in a cone. Yeti's breath reduce initiative
Tier 6
Troll/Troll elder - hard to kill. Upgraded version generates 3 mana. -
25 May, '22
Łukasz M.Cofaxest: I always wanted to see huge Boar-Men ( some kind of unit like Cyclop from H6 or H7 ) as a alternative unit to Baria ( instead of cannonc - you can use only one last tier unit ) or as a Neutral Unit - very hard to kill.
So as far I can see we have ideas about:
Barbaric Ogres fraction.
Underground or Celtic Dwarves fraction
Water Nagas fraction
Hog fraction
Demon fraction
Orc and Goblins fraction
Egypt fraction
Forest fraction
:) -
26 May, '22
AnordaniaIn my opinion dwarves will be perfect for this game, but not typical but something like in Warhammer or in World of Warcraft. Person before me write similar idea it was Dwarf/Demon faction
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26 May, '22
ManAt the moment factions are weakest point of the game. They need gimmick uniqueness and their own stile of game play. There is no need in big features to make factions feel different in gameplay look at what HotA deed.
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26 May, '22
Łukasz M.Anordania : Do you mean Chaos Dwarves?
I think we can combine with the Dwarves fraction something, with Heroes 3. We can combine:
1. Dwarfes + Dungeon = we can see all the creatures from Underdark and a lot of dwarvish might men.
2. Dwarves + Rampart ( dvarves was a unit in H3 in this city) = celtic Dwarves with ents, Hill Gigants, Earth Dragon, etc
3. Dwarves + Inferno = Chaos Dwarves + Chaos Hydra :)
4. Dwarfes + Tower = mechanical golems, mortar teams, bombers, gyrocopter ( but Baria has this vibe already )
5. Dwarves + Conflux = very elemental castle
6. Dwarves + Stronghold ( + maybe snow ) = a lot of meele power, with elite troops, Snow Behemoths and Viking setting.
Which one will fit the best in Songs of Conquest? :) :) :) -
26 May, '22
MCBA faction with a feudal Japan theme with some yokai would be a nice addition too.
Dojo - train samurais/sword saints, a melee unit with retaliation priority.
Tengu Shrine - train tengu archers/snipers with resistance to melee attacks due to flight.
Temple - Onmyo and Monks, with a upgrade from apprentice to master to each. Onmyo are ranged units that generates chaos and order essence. Monks are melee fighters with high movement and infinite retaliation, while being low on defense.
Shinobi Village - Ninjas and Elite Ninjas. They can attack within mid range (shuriken) or short range (wakizashi) while having the ability to use smoke bombs in a AOE (upgrade).
Shrine - Kitsune, a fast and weak melee unit, which upgrade into a Kitsune Warrior, a balanced melee unit. Also you can summon Kirin/Armored Kirin, mobile unit with charge.
Oni Grotto - Oni/Samurai Oni, hi damage and tank, but slow melee unit. Upgraded version has cleave, with more weapons in the sprite. -
29 May, '22
OleksandrGame already has variability at HoMM level - I think it is really better to polish and optimise what game has instead of adding new features
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31 May, '22
Alexmore and more fracitons we need . you can make a four units of pakage for sell . we want to buy buy buy!
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01 Jun, '22
OwlaKazamI would like to see one or two more factions, but too many could be a bad thing (too many unique abilities would make a steeper learning curve or factions that don't feel unique). Adding more neutral units (that are recruitable) and wielders would give a lot more customization to the current factions. However, I think too many factions/units would be a bad thing. Even alternate skin options for current factions/units (as long as they are still clearly identified/recognizable) could also help players personalize their armies a bit.
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03 Jun, '22
Lukasz M.Total War serie has a lot of Fractions/ heroes/ dlc/ etc. And it is a very popular game. Aditionally every faction is unique - units, strategy, tactic, buildings, abilities.
So there is no such options as - too many ;) -
05 Jun, '22
DelzurI didn't upvote this: I would rather have the QoL of other suggestions, more balance and gameplay than new races!
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06 Jun, '22
Alexanother undead fractions for the game like the ice and fire。the undead fraction is from the north 。
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10 Jun, '22
Duncan McFarlaneHow about wood elves wtih archers, swordsmen, druids, stag riders - and as the other half of their faction dryads and treemen. Dark elves with demons as another. Orcs and goblins with trolls and giants.
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11 Jun, '22
ChrisMore factions? Yes, as a DLC with sailing etc. 4 factions are enough for the price of this game. Please focus on QoL and performance.
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13 Jun, '22
fleAdmins... When we get some info about new factions???
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17 Jun, '22
Łukasz M.Quality is always better than quantity so please do not think too much about possible new fractions on this stage of the game.
It will be the time to do it.
And maybe we will have the opportunity to see "Spider Kindom - based on the Egyptian theme" :) -
18 Jun, '22
Clean&ClearI would prefer to first have the existing factions be more mechanically varied, only then add new factions. Currently the faction design is quite cookie cutter, which is a shame imho, as clearly a lot of though went into distinguishing the factions lore-wise, which is cool, but mechanically they all feel quite the same.
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20 Jun, '22
CowkillI totally agree with Clean&Clear. The game needs a faction rework far more than just more factions.
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22 Jun, '22
Pan TofelIt would be absolutely fine to make possible new factions a DLC.
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22 Jun, '22
Zachary IdziakAlright so winter faction based on Norse mythology, vikings could be the humans. You can have frost giants, Valkyries, Fenrir/wolves, elves, dwarves etc. Also a hell based faction would be pretty cool, I know its a bit too close to homm... but if it works it works
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23 Jun, '22
Alexanother undead fraction with Vikings
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24 Jun, '22
Arch MergedThere's a long way coming for a new faction and it's understandable and frankly fine, but when it does come to that, please make it a snow themed faction.
Also add new buildings and artefacts themed around that. Or even just a snow reskin of the already existing ones.
I realize it's a lot of work, but so far the chilly bits feel missing from the game. -
24 Jun, '22
TheBlasterPastor Admin"Make the first new faction (whenever it comes) a snow themed one" (suggested by Arch on 2022-06-24), including upvotes (1) and comments (0), was merged into this suggestion.
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25 Jun, '22
TK71Was watching Alchemy of Souls on Netflix recently and thought it would be awesome to play an Asian/Korean fantasy lore inspired race.
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30 Jun, '22
VordThink it'd make more sense to diversify and make the current factions more asymmetrical and unique. Creating as new faction should be lower priority really.
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01 Jul, '22
Eric W.I was thinking something about mountain/underground fraction. While the Aurelian Empire was in his glory some people tried search refugee in caves deep in mountains and there found old power with was that helped them make their own destiny. Now hey call themself Exiled because those years underground changed how their look... almost like albino, and heir body structure. Their culture is focused on a strict hierarchy, if you wanter draw this it could look like pyramid. Units would be divided into animal and banished.
Tier 1 Swarm of bats > Swarm of Vampire Bats (familiar to rat of Loth but they dont have berserk more like hidden or no counter attack agains it)
Tier 2 Broken > Betrayed (The lowest people on hierarchy, they are cannon fodder armed with melee weapons)
Tier 3 Hunter > Marauder (These are shoting units and upgrated shots slow units)
Tier 4 Herald > Silenced (Priest, they song upgrates speed/initiative)
Cant write more because of limit so for now lets hear what you think -
02 Jul, '22
TordinA neutral aligned but playable Dark Forest/ Elder Woods faction. One with Druids, Werewolves ( no, not shapeshifitng into ordinary wolves ), Dark Knight ( just a flesh wound ! ) Drakes ( wingless, four legged ), Treants/ Wood Walkers, Wisps, Headless Rider, Shadow Lynxes etc. A mix of werecreatures, beasts, humanoids.
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02 Jul, '22
Tina ClarkwinkelArcana/Creation/Order team pl0x.
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03 Jul, '22
Lance MorrisonVery great game. I'm just getting started on it really. I would definitely love more factions. Take your time with this amazing game! Well done!
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03 Jul, '22
TymoteiI would love a demon/hell and fire focused faction. Something like inferno in homm3/5. Just anything demon like really.
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04 Jul, '22
caladrani think alot of these ideas kind of mesh the distinctness of each faction too much. having a mechanical and techdriven race overlaps with the distinctness or barya. with their flamethrowers, steam powered bagpipes and rifles. and orcs and elf factions that dont have differing myth based stuff. aka the fey/faery units that arleon has just takes away from their uniqueness and interest in terms of aesthetics and gameplay. i love the dwarve alchemist ideas that some people have mentioned. i think its very unique visually and has a unique avenue of underground monster units, like large beetles, monstrous moles, having a chemical weapon would be cool. like throwing acid but then again barony of loth has a poisoner/assasin creature. having a raider faction that appears in a campaign is cool aswell, i would make them less human but not beast like. maybe amphibious fish like creatures or wolflike elvish types. with more classical monsters. hydra, leviathan and wyrms. with a vikingesq aesthetic?
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04 Jul, '22
Eric W.I think about what I wrote before and for example that "old power" could be little Lovecraftian or like creatures from Underdark in D&D world.
So here's the part 2 of mine units.
Tier 5: Spider > Spider Widow ( giant spider that hits hard and with venom)
Tier 6: Faceless > Nameless (mages on top of hierarchy. They embreaced "old power" and now they look like mind flayers aka illithid)
Tier 7 Beholder > Evil Eye (the avatars of this old power. They can shoot but also melee attack with same efficency so they are dangerus close and far) -
04 Jul, '22
CaladranI have just messed about a bit with some concepts if anyone wants to have a look at them. Including a faction name, wielders and their quotes. All units upgraded and I upgraded. Aswell as a little lore in the unit descriptions. There’s a lot to post and I don’t think people would be that bothered to see but @ me in a message and I’ll put it out for you all to see. Brief rundown though is that the people of mer ankoth are an old split faction of humans. Separated long ago by distance and rising waters from the rest of humanity. They live on islands, long chains of rocky unforgiving land. They formed loosely into a feudal society. Of fishers, farmers, sailors, and more. To survive on their harsh lands they scrounge all the can from their meagre surroundings. Atleast that was until the wielder ra’ta’no , an exiled wanderer sent over the horizon returns upon a galley with news of a rich, weak outside world. A place too bound up in its own wars to see the seafront threat about to appear.
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05 Jul, '22
CaneThe bigger issue isn't just having 4 factions but rather how samey and generic they feel. It's almost a bit embarrassing to find out as a new player that so many units share the same abilities among different factions. No unique faction mechanics either just makes the game feel like a bland mess.
The devs have clearly taken a good look at Heroes of might and magic but despite fixing a lot of the issues with those games they completely managed to botch so many of the good features -
05 Jul, '22
TitusWhile I would like to see more factions based on creative concepts&twists and lesser known/used races, I have to hand it to the devs, they can make even generic factions like Necropolis feel interesting so I wouldn't mind to see what their iteration of an academy/tower or Dungeon-like faction would be
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05 Jul, '22
TitusAn inferno-like faction but with "cosmic horrors" instead of traditional Dantesque demons would be interesting and probably fit the tone of the game
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15 Jul, '22
Denizanmy suggestions are:
an underground faction of, instead of Dwarves, Morlocks who live in vast underground complexes with architecture inspired by egyptian tombs and Hindu temples that use
a mountain-dwelling of japanese Oni that utilize illusions and lightning magic alongside highly specialized warriors
a flying faction of bird people that use animated golem servants -
16 Jul, '22
cathayI really want to see China in the game, it's very new
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16 Jul, '22
cathayLarge stone lions and flame device, standing on the sword fly man, movement of the gourd, long time training of farmers, farmers in melee combat will be given at least a piece of armor, chariot, fire-breathing machines are dressed up like animals, mechanical monster, kite, the emperor's guard, kinds of chrysanthemum of man, man will narrow, will point man, I really want to see China in the game, it's very new and wonderful
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17 Jul, '22
TK71To balance out time/cost of creating new factions, new factions could be offered as paid content add-ons. Four factions seems pretty good for base game; I would be willing to pay more for being able to adding variety.
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19 Jul, '22
AlecAs much as I love this game and support the content creators - for the love of god; do not make extra factions DLC, it will ruin any and all online VS scene.
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21 Jul, '22
grand cathaychina
warhammer grand Cathay -
25 Jul, '22
Dynasty of Rosesmore factions please...
demon/ic themes
vampire themes
were-creature/kitsune/gumiho/kyubi/etc themes
viking/nordic themes
samurai/ninja/tengu/youkai themes
kirin/chinese dragon (cus many games only use western dragon model, just like the soc's green and red dragon) chinese dragon is like the one in dragon ball.
4 factions is not good for online mp. would be good if we can ban some factions on mp, so people can stop spamming/abusing whatever op strat atm.
dont make it a paid dlc. not a good approach. instead make it free BUT dev can get more money by selling custom/theme skins for each factions, like league of legends did.