Thank you for helping us improve Songs of Conquest!

This Feature Upvote is the place to suggest improvements for the game. If you want something to be implemented in the game, you should post it here.

Bugs, however, should be reported in the game by either pressing the "bug" button or pressing the "B" button three times on your keyboard.

Rules for making suggestions:
English only please.
One suggestion per ticket only, do not put two ideas in one post.
➡ Take the time to write a detailed, easy to understand headline and a well phrased description!
Search before posting; duplicates will be moderated and votes might disappear.
➡ Stay respectful in the comments. No hate, racism or crap like that will be tolerated.

Thank you for contributing to the game development — enjoy!

Match making

ability to play vs random opponents instead of having custom made games.
Suggested by: Ariąna (05 Jun, '22) Upvoted: 09 Dec, '22 Comments: 6

High Resolution Vector Art

I am aware there is no accounting to tastes, however pixel-art is not my favourite and some my friends share the same point of view. Just imagine how the game ...
Suggested by: Razor (30 May, '22) Upvoted: 22 May Comments: 6

Tooltip on previously visited buildings

Include the bonuses given on visiting a building previously discovered/used but not currently active on the selected wielder in the tooltip on mouseover. Bonuses can ...
Suggested by: DarkAngel (19 May, '22) Upvoted: 02 May Comments: 6
Released! 🎉

Codex addition - points of interest / adventure map

The title is pretty much self explanatory. Adding an overview of all buildings etc. with a definition of their purposes is and if the granted stats are permanent or not.
Suggested by: T.B (12 Jun, '22) Upvoted: 03 Dec, '22 Comments: 5

Release the game for consoles (XBOX, SWITCH, PS)

Suggested by: Johan Andersson (16 Jun, '22) Upvoted: 16 May Comments: 3

Drafting Troops in a Town With Rally Point

I found it clunky or odd that when "managing defense" of a town or settlement with rally point that I had to use a wielder to shuttle the units from the rally point ...
Suggested by: kitty (03 Jun, '22) Upvoted: 17 Apr Comments: 3

"All Regions" filter in Multiplayer lobby.

There should be an "all regions" filter in the multiplayer lobby instead of having to check each individual region for hosts. The "All Regions" region should be default.
Suggested by: Spencer (16 May, '22) Upvoted: 28 Jan Comments: 3

PvP not very strategic: Fog of war vs movement ratio

In short: Less move range, higher view range. I think the game is a bit too hectic in terms of movement. Often you don't see the attacker, coming out of the ...
Suggested by: Don (16 May, '22) Upvoted: 02 May Comments: 2

City interface (not suggestion to make it like in HoMM3)

Introduction to a problem: For few games I've been strugling with readability what actually I've build in city, where is what and so on. There is no doubt about it ...
Suggested by: Guaz (23 May, '22) Upvoted: 09 May Comments: 1

Guard Towers should maybe have their own building slot

Aside from towers falling off rapidly as the game progresses, the loss of a building small slot almost never makes worth the investment. In contrast to buffing ...
Suggested by: Nick (09 Jul, '22) Upvoted: 02 May Comments: 8

Buff Stone Mason and Wood Cuter

This skills offer common resources, cheaper to buy and easy to produce, yet offer same level of income as other rare resource skills. Stone Mason and Wood Cuter are ...
Suggested by: Smok (17 May, '22) Upvoted: 06 Feb Comments: 4

Gate/Garrison (Map editor)

A gate/garrison building where you can leave units so that you don't need to leave your wielders behind to guard areas. It would also have a favorable map for the ...
Suggested by: LonEE (18 May, '22) Upvoted: 02 May Comments: 2

dispelling spells

Add magic to remove negative spells from your units
Suggested by: Feanor0161 (17 May, '22) Upvoted: 10 Feb Comments: 2

Devs should tell us how to unlock secret Rat unit upgrade!

Really, tell us!
Suggested by: Gildagriffon (16 May, '22) Upvoted: 29 Nov, '22 Comments: 2

Town Names should not change upon capture

Every time a city is captured (or re-captured by AI), the city name changes. I should remain the same, for consistency purposes.
Suggested by: Nitro (25 May, '22) Upvoted: 29 Nov, '22 Comments: 0

[UI] Describe the effects of all active statuses when cliking on a unit in battle

When I enter battle in the first campaign, I can see that my units become affected by Momentum, but I can't see the precise effect anywhere that I can find. I suggest ...
Suggested by: Nick (18 May, '22) Upvoted: 09 May Comments: 0

BATTLEGROUNDS: Add a deployment feature like the tactics screen before combat

I know it's a little far-fetched idea but I play a lot of wargames and deployment can really make or break a game. Here are some suggestions that may or may not work ...
Suggested by: EvardBlack (23 Sep, '22) Upvoted: 20 Nov, '22 Comments: 3

Rename Wielders and town/settlements

As per the title - giving us the ability to rename our wielders in skirmishes as well as our towns will make it more personalized.
Suggested by: Game kNight Plays (22 May, '22) Upvoted: 02 Sep, '22 Comments: 2

Click to organize maps in map selection menu by name, number of players, and size

A quality of life improvement to help you find the type of map you want to play on a bit faster instead of scrolling through an unorganized list.
Suggested by: Litost (21 Oct, '22) Upvoted: 04 May Comments: 1

Description of map buildings visible for all heroes after visiting once in game

Currently, map locations only give detailed tooltip descriptions of what they provide if you have selected a hero who has visited it already. It can be irritating for ...
Suggested by: Vohkiel (03 Jun, '22) Upvoted: 02 May Comments: 0

Quick units don't retaliate first if the attacker is also quick

Quick units have the ability to hit the attacker before they hit them even on defence, but if both attacker and defender are both quick, the mechanic should be normal ...
Suggested by: MindGames (22 May, '22) Upvoted: 04 Mar Comments: 0

Campaign Map Magic Spells

There's already a generic suggestion for more spells, but I want to call out campaign map spells specifically: teleport, town portal, maybe temporary barrier / watch ...
Suggested by: James (16 May, '22) Upvoted: 10 Jun, '22 Comments: 0

Give Cities with walls and/or guard towers zone of control

Self explanatory, right now walls give defensive advantage and create choke points for wielders, I think that they should also be able to prevent enemy scouts from ...
Suggested by: Michwox (03 Jun, '22) Upvoted: 24 Nov, '22 Comments: 3

Add Research upgrade section to the Codex

Most researches are farly generic but I feel the unit specific ones should be listed. Like Archers adding 1 to Chaos on lvl 3 upgrade.
Suggested by: Moonblade92 (17 May, '22) Upvoted: 03 Sep, '22 Comments: 3

Add war machines/support units

War machines and support units are immobile units that sit on the back line and support your main army in various means, like we all know from other games in this ...
Suggested by: McDuda (18 Jun, '22) Upvoted: 18 Jan Comments: 2

A skill for more deployable tiles?

I feel like the deployable zone before the start of a battle is a bit too small, maybe add a skill that increases the amount of tiles you can deploy on?
Suggested by: WarMonger (20 May, '22) Upvoted: 22 May Comments: 2

Add a garrison to resource mines

This function will give two possibilities at once: Firstly, tactical: it will be possible to temporarily put part of the army there, so that later it can be taken, ...
Suggested by: Kvorum (17 May, '22) Upvoted: 31 Jan Comments: 2

Water based faction as a DLC

Water based faction would be awesome with water oriented campaign and map buildings since there is nothing like that in current game.
Suggested by: Konrad (24 May, '22) Upvoted: 14 Feb Comments: 1

On-hit, units lost should show first, then total damage.

Showing total damage first when a unit is hit gives less immediately useful information. Showing the units lost first, then the damage incurred would be more useful.
Suggested by: Spencer (16 May, '22) Upvoted: 04 Mar Comments: 1

Mirror Small/Large Settlements

Give us the option to mirror settlements when making maps. At the moment they are completely off because it is not even like agnostic settlements. You could also ...
Suggested by: Token (16 May, '22) Upvoted: 27 Jul, '22 Comments: 1

Interface: Icon for when a town or settlement is completely built up

It would make the town management way easier if there is an icon that indicates the town or settlement is fully built up to the highest possible tier with all ...
Suggested by: kitty (03 Jun, '22) Upvoted: 02 May Comments: 0

Build structures (forts?) on global map

Interesting option would be to build a fort or smth on a global map, preventing weak enemy Wielders from walking here and there occasionally snatching your resources. ...
Suggested by: van Hooijdonk (01 Jun, '22) Upvoted: 27 Jul, '22 Comments: 0

Make biome transition upon capturing towns gradual

Taking over an enemy settlement/city looks extremely jarring when the biome change happens instantly all at once. Imo it would look much better if the biome started ...
Suggested by: Red Dragon (23 May, '22) Upvoted: 04 Mar Comments: 0

Nerf Dreaths

Dreaths right now are extremely powerful. Most neutral armies can be very easily cleared using them, they are extremely easy to access and mass, and they are very ...
Suggested by: Forgotten (17 May, '22) Upvoted: 17 Apr Comments: 6

Change mouse function like HOMM

I found this but its not enough: I can play Heroes 3 all day ...
Suggested by: AlibabonHCM (14 Jun, '22) Upvoted: 20 May Comments: 5

Less random wielder leveling (give us 2 RNG skills to choose from)

Currently, it is very difficult to level a wielder with specific skills. Instead of one random skill to upgrade or one random skill to learn, I'd like to have two ...
Suggested by: bbenger (31 May, '22) Upvoted: 02 May Comments: 5

Fixing the WORST hero skill, Scouting

Scouting is undeniable the worst skill in the game. usage of increased vision is niche. its modifier is low(+2 per level). And it has absolutely no Combat ...
Suggested by: WhiteSnow (04 Jun, '22) Upvoted: 02 May Comments: 4

Upgrade troops during a rally point purchase!

Currently I can't upgrade the troops when I want to recruit from a rally point. If you have the gold, I think you should be able to upgrade them (if there is a level ...
Suggested by: Zach (22 May, '22) Upvoted: 04 Dec, '22 Comments: 3

Simultaneous Battles: Play a sound when finished for other players

Right now, you can’t tell when a player is finished with a battle unless you see the indicator on the right. Due to the nature of the game freezing for everyone else, ...
Suggested by: DownToFeed (11 Jul, '22) Upvoted: 23 Nov, '22 Comments: 2

Skill tree and spell tree expansion

Much more detailed skill trees where certain combinations of skills would unlock some specific advanced skill to be learned similarly how you could get secret ...
Suggested by: Wolf (25 May, '22) Upvoted: 26 Oct, '22 Comments: 2

Show unit essence on battle queue thumbnails

Planning ahead in battle includes counting the essence that the upcoming unit turns will generate. Showing each unit's current essence on the battle queue thumbnails ...
Suggested by: Adm (10 Sep, '22) Upvoted: 24 Nov, '22 Comments: 1

Add a singleplayer/coop mode with permanent progression, like commanders in SC2

In this mode you would select the main wielders from existing factions, or the upgrade trees could be from the faction itself and shared between all existing ...
Suggested by: MCB (04 Jun, '22) Upvoted: 24 Nov, '22 Comments: 1

Replay opponent’s move

While playing on hot seat with friend I can’t see AI movement. It would be great to have replay last turn button somewhere.
Suggested by: Rad (04 Jun, '22) Upvoted: 23 Dec, '22 Comments: 1

Sorting maps in skirmish selection (by size, player count etc...)

Just a small quality of life suggestion for easier selection of maps.
Suggested by: Matt (21 May, '22) Upvoted: 28 Jan Comments: 1

Speed up transition from battle to main map

The wait at a black screen for seconds (on my 8700k and NVME-drive) disrupts the game pace a bit too much. Replace with some art-asset if it is not possible to ...
Suggested by: Zed (18 May, '22) Upvoted: 15 Sep, '22 Comments: 1

Option to filter skrimish maps

Hello, it would be nice if we have option for filter maps on skirimish menu by size, recent subscibed, etc.
Suggested by: zdzichu09 (16 May, '22) Upvoted: 23 Nov, '22 Comments: 1

Basic Song for Each Faction

Obviously, every campaign will have a song to accompany it. But right now, even though Loth doesn't have a campaign, it has the song "Words of Wiesh" in the ...
Suggested by: Carsomyr (06 Jul, '22) Upvoted: 12 May Comments: 0

Ability to make your unit "unclickable" in combat

Units with big models ( especially while standing on high ground ) are often making it harder to attack an enemy standing right above them. It would be a QoL change ...
Suggested by: Michwox (03 Jun, '22) Upvoted: 16 Mar Comments: 0

TURN PLAYER 1-2-3 etc. SHOULD INDICATE INSTEAD the NAME YOU CHOOSE at the beginning for each PLAYER.

When we play multiplayer in the same ROOM. As of right now, when there's a new Turn, it says PLAYER 2 TURN, but we should see instead (or ALSO) the NAME OF THE PLAYER ...
Suggested by: Logan (16 May, '22) Upvoted: 27 Jul, '22 Comments: 0

Make Wielder Death less punishing or allow retreat.

Currently, in a 1v1 game, losing your hero is quite daunting and leaves the enemy to snowball against you - meaning that a fight where both players have 5-10 items ...
Suggested by: Lukas (22 Jun, '22) Upvoted: 27 Apr Comments: 6