Thank you for helping us improve Songs of Conquest!
This Feature Upvote is the place to suggest improvements for the game. If you want something to be implemented in the game, you should post it here.
Bugs, however, should be reported in the game by either pressing the "bug" button or pressing the "B" button three times on your keyboard.
Rules for making suggestions:
➡ English only please.
➡ One suggestion per ticket only, do not put two ideas in one post.
➡ Take the time to write a detailed, easy to understand headline and a well phrased description!
➡ Search before posting; duplicates will be moderated and votes might disappear.
➡ Stay respectful in the comments. No hate, racism or crap like that will be tolerated.
Thank you for contributing to the game development — enjoy!
High Resolution Vector Art
Tooltip on previously visited buildings
Codex addition - points of interest / adventure map
Drafting Troops in a Town With Rally Point
"All Regions" filter in Multiplayer lobby.
PvP not very strategic: Fog of war vs movement ratio
City interface (not suggestion to make it like in HoMM3)
Guard Towers should maybe have their own building slot
Buff Stone Mason and Wood Cuter
Gate/Garrison (Map editor)
Town Names should not change upon capture
[UI] Describe the effects of all active statuses when cliking on a unit in battle
BATTLEGROUNDS: Add a deployment feature like the tactics screen before combat
Rename Wielders and town/settlements
Click to organize maps in map selection menu by name, number of players, and size
Description of map buildings visible for all heroes after visiting once in game
Quick units don't retaliate first if the attacker is also quick
Campaign Map Magic Spells
Give Cities with walls and/or guard towers zone of control
Add Research upgrade section to the Codex
Add war machines/support units
A skill for more deployable tiles?
Add a garrison to resource mines
Water based faction as a DLC
On-hit, units lost should show first, then total damage.
Mirror Small/Large Settlements
Interface: Icon for when a town or settlement is completely built up
Build structures (forts?) on global map
Make biome transition upon capturing towns gradual
Nerf Dreaths
Change mouse function like HOMM
Less random wielder leveling (give us 2 RNG skills to choose from)
Fixing the WORST hero skill, Scouting
Upgrade troops during a rally point purchase!
Simultaneous Battles: Play a sound when finished for other players
Skill tree and spell tree expansion
Show unit essence on battle queue thumbnails
Add a singleplayer/coop mode with permanent progression, like commanders in SC2
Replay opponent’s move
Sorting maps in skirmish selection (by size, player count etc...)
Speed up transition from battle to main map
Option to filter skrimish maps
Basic Song for Each Faction
Ability to make your unit "unclickable" in combat
TURN PLAYER 1-2-3 etc. SHOULD INDICATE INSTEAD the NAME YOU CHOOSE at the beginning for each PLAYER.
Make Wielder Death less punishing or allow retreat.