Thank you for helping us improve Songs of Conquest!
This Feature Upvote is the place to suggest improvements for the game. If you want something to be implemented in the game, you should post it here.
Bugs, however, should be reported in the game by either pressing the "bug" button or pressing the "B" button three times on your keyboard.
Rules for making suggestions:
➡ English only please.
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Thank you for contributing to the game development — enjoy!
Drafting Troops in a Town With Rally Point
Auto-resolve all easy and very easy battles in multiplayer
Loth Necromancy Rework
PvP not very strategic: Fog of war vs movement ratio
Troop mixing between factions in Skirmish mode
Town Names should not change upon capture
City interface (not suggestion to make it like in HoMM3)
Show dragon attack affected targets
Buff Stone Mason and Wood Cuter
BATTLEGROUNDS: Add a deployment feature like the tactics screen before combat
Rename Wielders and town/settlements
Gate/Garrison (Map editor)
Controller Support please
Campaign Map Magic Spells
Guard Towers should maybe have their own building slot
Give Cities with walls and/or guard towers zone of control
Add Research upgrade section to the Codex
Add war machines/support units
Click to organize maps in map selection menu by name, number of players, and size
Mirror Small/Large Settlements
Description of map buildings visible for all heroes after visiting once in game
Build structures (forts?) on global map
Simultaneous Battles: Play a sound when finished for other players
Skill tree and spell tree expansion
Upgrade troops during a rally point purchase!
Add a garrison to resource mines
Show unit essence on battle queue thumbnails
Add a singleplayer/coop mode with permanent progression, like commanders in SC2
Replay opponent’s move
Water based faction as a DLC
Sorting maps in skirmish selection (by size, player count etc...)
Speed up transition from battle to main map
On-hit, units lost should show first, then total damage.
Option to filter skrimish maps
Interface: Icon for when a town or settlement is completely built up
[UI] Describe the effects of all active statuses when cliking on a unit in battle
TURN PLAYER 1-2-3 etc. SHOULD INDICATE INSTEAD the NAME YOU CHOOSE at the beginning for each PLAYER.
Less random wielder leveling (give us 2 RNG skills to choose from)
Nerf Dreaths
Fixing the WORST hero skill, Scouting
More readable colors
More Heroes, or even a create your own hero
City icon to show number of building place left
Ability to make your unit "unclickable" in combat
Make biome transition upon capturing towns gradual
Quick units don't retaliate first if the attacker is also quick
Damage preview for any unit