Thank you for helping us improve Songs of Conquest!

This Feature Upvote is the place to suggest improvements for the game. If you want something to be implemented in the game, you should post it here.

Bugs, however, should be reported in the game by either pressing the "bug" button or pressing the "B" button three times on your keyboard.

Rules for making suggestions:
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One suggestion per ticket only, do not put two ideas in one post.
➡ Take the time to write a detailed, easy to understand headline and a well phrased description!
Search before posting; duplicates will be moderated and votes might disappear.
➡ Stay respectful in the comments. No hate, racism or crap like that will be tolerated.

Thank you for contributing to the game development — enjoy!

Level-based passive "Command" skill progression for stronger interest in other skills

After playing few games, it seems that almost all the firsts "level up" are spent to improve the command skill of any character (main or secondary). It gave me the ...
Suggested by: Plockelh (21 May, '22) Upvoted: 02 May Comments: 15

Purchase all units button in settlement screen

A way to recruit as many as possible, or all available troops if you have the gold
Suggested by: Senyu (17 May, '22) Upvoted: 16 Apr Comments: 2

Make Musicians more interesting

First of all: I think it's super cute that soneone in the dev studio clearly loves the bard archetype. However, all of the musician units are not tactically ...
Suggested by: ker (25 Oct, '22) Upvoted: yesterday Comments: 1

[Spell] Make the "+1 attack spell" reload weapons

If you cast the "+1 attack spell" on units that have the reload feature, they can shoot twice. If you shoot with a unit that have the reload feature, and they start ...
Suggested by: Game kNight Plays (19 May, '22) Upvoted: 02 May Comments: 1

Add line of sight to ranged units + battle map obstacles etc. that block that LoS

There can be obstacles blocking line of sight, spells that could create these or units that can block it. This would nerf ranged units a bit (justifiably imo) and ...
Suggested by: NeuroN (17 May, '22) Upvoted: yesterday Comments: 1

Buffs/Debufs should last at least one creature turn, not just until the end of the current round.

Buffs/Debuffs should be changed to last until any creature affected has had at least one turn with said buff/debuff. At the current specification, an enemy creature ...
Suggested by: Spencer (16 May, '22) Upvoted: 02 May Comments: 1

Risen should be offered AFTER level up menu so that if I expect them I can first increase Command

self explanatory. It is silly that I have to dump them and next screen I increase Command
Suggested by: Aleks (31 May, '22) Upvoted: 04 May Comments: 0

Continue playing after Campaign Victory

We should be able to just continue with the map, having a "Finish Mission" button or something on screen, once all objectives have been completed. Because why not? ...
Suggested by: Kloetee (18 May, '22) Upvoted: 20 May Comments: 5

Mini Map Improvement

- Add option to resize/enlarge minimap - Add option to turn on/off some minimap indicators (hero, settlement, neutral dwelling, production site, artifact, ...
Suggested by: Aditya (18 May, '22) Upvoted: yesterday Comments: 4

More ways to scout ahead of time

The most frustrating thing in HOMM is to have armies appearing out of nowhere to take your most important settlement. With the way the fog of war works added to the ...
Suggested by: Pierre le masson (16 May, '22) Upvoted: 03 Dec, '22 Comments: 4

Let the player chooses the tile in which places some ability

I think it might be more useful to let the player choose which tile to place skills such as sappers palisade
Suggested by: Shadow (16 May, '22) Upvoted: 11 Dec, '22 Comments: 4
Released! 🎉

Pre-loaded turns (simultaneous turn alternative)

Instead of simultaneous turns (or as another option alongside it), make it so you can "pre-load" turns. During the turns of other players, be able to queue moves, ...
Suggested by: Scream (21 May, '22) Upvoted: 15 Jan Comments: 2

Building Browser separate and viewable away from construction sites.

An Idea to have the same building browser that is viewable by clicking on a building site viewable via a button in the UI or by clicking on the main settlement. As ...
Suggested by: Kristofer O C (19 May, '22) Upvoted: 16 Apr Comments: 2

Battle Map Editor

Editor to create custom battle maps.
Suggested by: Smok (17 May, '22) Upvoted: 19 May Comments: 2

neutral monsters (re)spawning over time and moving

Over time your base area biome is clear and harmless. Especially on a large map this makes that area safe and action free. Having hostile neutrals spawn sporadically ...
Suggested by: Sean (16 May, '22) Upvoted: 31 Jan Comments: 1

UI indicaton for already built buildings in the "Build" dialogue

It would be great if there was an indication in the UI of the Build dialogue, that shows which buildings have already been built. Sometimes it can be a bit tricky to ...
Suggested by: Sleepa (16 May, '22) Upvoted: 25 Sep, '22 Comments: 1

Differentiate factions more

Make each faction more distinct, either through mechanics, units, tech trees etc.
Suggested by: aoetje (16 May, '22) Upvoted: yesterday Comments: 6
Currently not planned

More music

We need more music. More memorable soundtracks. More faction themed soundtracks to happen now and then, maybe in character view? :)
Suggested by: Tyiliyra (22 May, '22) Upvoted: yesterday Comments: 3

Controller Support please

Even for those playing on PC, (not steam deck) it's nice to be able to play with a controller - especially for a turn-based game.
Suggested by: Harwin (27 May, '22) Upvoted: 16 May Comments: 2

Fear Resistance for the Undead

Hello! I just want to express my gratitude for the work done, you are a cool team, keep it up! My suggestion is to add a permanent resist to the fear of ...
Suggested by: Witswarp (16 May, '22) Upvoted: 15 Jan Comments: 2

Troop upgrades for "Musician" type troops should improve their ability, not stats

Musicians have a status of being a "support" troop, as such, their troop upgrades should reflect this. Either increase the existing bonuses they grant by their ...
Suggested by: Aeris (17 May, '22) Upvoted: yesterday Comments: 1

[Map Editor] Stackable tiles

[Map Editor] Stackable tiles Add the possebility to stack tiles. There are a lot of tiles that could work well together if stacked. Army debris, torches, ...
Suggested by: Compass (17 May, '22) Upvoted: 11 Sep, '22 Comments: 1

Add the extra trait some units gain from research upgrades to their Codex Entry

Some units have an additional trait gained from tier 3 research upgrade, Fae Ragers quick, Protecters Shielded, Dreath Stealthy etc. I think it would be handy to see ...
Suggested by: Tim (26 May, '22) Upvoted: yesterday Comments: 0

BOSSES: Big Monsters (Dragon, Wyvern, Chymera, Manticore), Specific Villains, Big Fortresses, etc.

Add some specific End Level Bosses to the main campaign or maybe add them as optional objectives. Those could be Big Monsters (Dragon, Wyvern, Chymera, Manticore), ...
Suggested by: Michelangel0 (26 May, '22) Upvoted: 31 Jan Comments: 2

Steam Workshop when game is out of EA

I love games with mod support or in general easy mod-able games. Like Skyrim, Fallout 4, Rimworld,... which add tons of stuff or "quality of life" changes or ...
Suggested by: InsideZane (19 May, '22) Upvoted: 02 May Comments: 2

Information windows

And hello again! I discovered the next feature that I lack - information windows. In my opinion, it would be great if the game provided an extended description ...
Suggested by: Witswarp (16 May, '22) Upvoted: 16 Apr Comments: 2

Reconnect after disconnect

Hi, So i recently joined a multiplayer game. My pc figured it needed reboot. I have ssd so im back up running in 15sec. Would be nice to rejoin the game i was in.
Suggested by: Christer Johansen (18 May, '22) Upvoted: 15 May Comments: 0

Enhance speed of walking and battle

In HOMM2 & 3, the ability to enhance the speed of AI, speed of your hero walking, and the speed of battles was awesome. On huge maps this would make the playability a ...
Suggested by: Mark (20 May, '22) Upvoted: 19 May Comments: 12
Currently not planned

Add more unique/complex skills for units

Add more unique/complex especially activated skills for units like in Kings Bounty, HOMM (especially 5). For eg. as unit spells, like Imperial griffin's Battle Dive ...
Suggested by: Patryk (31 May, '22) Upvoted: yesterday Comments: 4

Building Complete Splash Screen

A "building complete" splash screen would be a better reminder to check on buildings while mentioning the name of those building(s). No need to remove the green bell ...
Suggested by: DD (30 May, '22) Upvoted: 15 Jan Comments: 4
Partly released 🎉

Counterattack damage preview

Suggested by: Ju (20 May, '22) Upvoted: 15 Jan Comments: 2

Add a score to the stats screen at the end of a game and a high scores screen.

The heroes games gave you a score when you finished a map based on how well you did (time to complete, difficulty setting, etc.). The scores were kept on a high ...
Suggested by: Coldsteel (18 May, '22) Upvoted: 05 Dec, '22 Comments: 2

Change Sassanid name.

1st of all, nothing political or anything in my request. I just think this name is really not well fitted to the game, kinda off-putting considering Sassanid is a ...
Suggested by: DDkiki (25 May, '22) Upvoted: 04 Feb Comments: 1

Add option to double click instead of right click

This would allow the game to function well on Windows tablets like the Surface
Suggested by: Thedannyoutlaw (17 May, '22) Upvoted: 11 Sep, '22 Comments: 0

Add dwarf/viking faction

I believe with the art style they would fit perfectly. Their background could be snow. I thought of some cool units, like bear riders, rune priests, berserkers, ...
Suggested by: Sebastian (24 May, '22) Upvoted: 19 Feb Comments: 1

Auto-resolve all easy and very easy battles in multiplayer

How: Very simple, when a player fights a battle rated as easy or very easy he won't have the option to manually play it. Why: Resolving battles are by far the most ...
Suggested by: Pierre le masson (19 May, '22) Upvoted: 16 Mar Comments: 4

Items equipped by a Hero in the campaign should stay equipped when starting a new mission.

When starting mission 2 for example, all the items equipped by your hero in the first mission lands in the inventory.
Suggested by: Tom (20 May, '22) Upvoted: 14 Sep, '22 Comments: 2

Troop mixing between factions in Skirmish mode

I would like an option to turn on troop mixing when playing skirmish mode. Details would include another option when capturing enemy castles/settlements, where ...
Suggested by: Piper (16 May, '22) Upvoted: 25 May Comments: 2

3rd Skill Option when Command Max Level

Whenever a Wielder levels they are offered three options: two skill choices and Command. When Command is fully leveled, you are only presented with two options. I ...
Suggested by: SkeletalHammer (08 Jul, '22) Upvoted: 02 May Comments: 1

Feedback for community maps

Introduce a way to be able to give feedback to map makers. To let them know if anything is broken or something that should be fixed.
Suggested by: Jonathan (16 May, '22) Upvoted: 23 Nov, '22 Comments: 1

There should be a link to this poll in the game UX, that way more people get to participate

I found out about this on twitter, but it was by chance. I bet more people would want to participate but just dont use twitter.
Suggested by: Daimadoushi (16 May, '22) Upvoted: 02 May Comments: 0

More auto-saves / auto-save folders

Please allow to add auto-saves per map / game, not just the last 10. In HoMM3 this is a very useful feature; it would be nice to revisit prior games / share and ...
Suggested by: Arne (18 Jun, '22) Upvoted: 28 Apr Comments: 4

Loth Necromancy Rework

The current Loth Necromancy has 3 huge issues. It's too hard to get the Risen, they're too expensive and they actively penalize you by way of momentum. To fix this ...
Suggested by: ζ͜͡Anders, Loth Enthusiast (13 Jul, '22) Upvoted: 14 May Comments: 2

Mep editor being able to create custom factions

I don't know if this feature exists yet but I think it would be cool if you could customize the way certain factions work on the map that you're making in order to be ...
Suggested by: Titus (04 Jul, '22) Upvoted: 24 Mar Comments: 2

Recruit troops from other cities in a city with rally points (without wielder)

Currently a wielder can recruit troops from other cities using the rally point, but the city itself cannot recruit and build defenses without a wielder. This make ...
Suggested by: Papa Pasda' (18 May, '22) Upvoted: 20 Nov, '22 Comments: 2

[After losing/winning battle window] Allow to repeat a battle

It'd be nice to have an option to repeat a battle so we can approach it in a different way.
Suggested by: TheRealLordGru (26 May, '22) Upvoted: 15 Jan Comments: 1
Released! 🎉

Item comparison in character sheet

Need the ability to quickly compare two items (artifacts) when choosing what one to equip.
Suggested by: ChimeraNZ (16 May, '22) Upvoted: 20 Nov, '22 Comments: 1
Released! 🎉

Add more adventure style victory conditions

The current set of victory conditions except for 'find the artifact' forces player vs player combat. As a hotseat only player it would be nice to have more victory ...
Suggested by: HotseatOnlyPlayer (21 May, '22) Upvoted: 23 Nov, '22 Comments: 0

Show dragon attack affected targets

Dragons have the ability to hit a target two tiles away. Incidentally, this also hits a target in between it and the dragon. I accidentally killed my own units as ...
Suggested by: Xan (20 May, '22) Upvoted: 02 May Comments: 0

Clickable arrows to scroll between towns in rally points

Currently the rally point is kinda slow to use because you need 2 clicks to change from a city to another. Adding up and down arrows to change the desired city would ...
Suggested by: Papa Pasda' (18 May, '22) Upvoted: 20 Oct, '22 Comments: 0
Released! 🎉