Thank you for helping us improve Songs of Conquest!

This Feature Upvote is the place to suggest improvements for the game. If you want something to be implemented in the game, you should post it here.

Bugs, however, should be reported in the game by either pressing the "bug" button or pressing the "B" button three times on your keyboard.

Rules for making suggestions:
English only please.
One suggestion per ticket only, do not put two ideas in one post.
➡ Take the time to write a detailed, easy to understand headline and a well phrased description!
Search before posting; duplicates will be moderated and votes might disappear.
➡ Stay respectful in the comments. No hate, racism or crap like that will be tolerated.

Thank you for contributing to the game development — enjoy!

Marketplace should have sliders for amount to sell

Marketplace should have sliders for amount to sell, clicking +5 multiple times is not user friendly.
Suggested by: jura (22 May, '22) Upvoted: 24 Nov, '22 Comments: 1

[Spell] Make the "+1 attack spell" reload weapons

If you cast the "+1 attack spell" on units that have the reload feature, they can shoot twice. If you shoot with a unit that have the reload feature, and they start ...
Suggested by: Game kNight Plays (19 May, '22) Upvoted: 31 Oct, '22 Comments: 1

Add line of sight to ranged units + battle map obstacles etc. that block that LoS

There can be obstacles blocking line of sight, spells that could create these or units that can block it. This would nerf ranged units a bit (justifiably imo) and ...
Suggested by: NeuroN (17 May, '22) Upvoted: 24 Nov, '22 Comments: 1

Buffs/Debufs should last at least one creature turn, not just until the end of the current round.

Buffs/Debuffs should be changed to last until any creature affected has had at least one turn with said buff/debuff. At the current specification, an enemy creature ...
Suggested by: Spencer (16 May, '22) Upvoted: 25 Jan Comments: 1

UI indicaton for already built buildings in the "Build" dialogue

It would be great if there was an indication in the UI of the Build dialogue, that shows which buildings have already been built. Sometimes it can be a bit tricky to ...
Suggested by: Sleepa (16 May, '22) Upvoted: 25 Sep, '22 Comments: 1

Add quick restart battle button in the battle ui

Excactly like the HOMM7.
Suggested by: Randall (25 May, '22) Upvoted: 15 Jan Comments: 4

Mini Map Improvement

- Add option to resize/enlarge minimap - Add option to turn on/off some minimap indicators (hero, settlement, neutral dwelling, production site, artifact, ...
Suggested by: Aditya (18 May, '22) Upvoted: 15 Jan Comments: 4

Sources of power (etc) needs a better description on map

I find it hard to know exacly what each source of power does/gives before visiting. I think there should be a better description when moving the mouse over. There ...
Suggested by: Rafael Vidal (29 Oct, '22) Upvoted: 25 Jan Comments: 2

Building Browser separate and viewable away from construction sites.

An Idea to have the same building browser that is viewable by clicking on a building site viewable via a button in the UI or by clicking on the main settlement. As ...
Suggested by: Kristofer O C (19 May, '22) Upvoted: 15 Jan Comments: 2

Fear Resistance for the Undead

Hello! I just want to express my gratitude for the work done, you are a cool team, keep it up! My suggestion is to add a permanent resist to the fear of ...
Suggested by: Witswarp (16 May, '22) Upvoted: 15 Jan Comments: 2

[Map Editor] Stackable tiles

[Map Editor] Stackable tiles Add the possebility to stack tiles. There are a lot of tiles that could work well together if stacked. Army debris, torches, ...
Suggested by: Compass (17 May, '22) Upvoted: 11 Sep, '22 Comments: 1

neutral monsters (re)spawning over time and moving

Over time your base area biome is clear and harmless. Especially on a large map this makes that area safe and action free. Having hostile neutrals spawn sporadically ...
Suggested by: Sean (16 May, '22) Upvoted: 15 Jan Comments: 1

Risen should be offered AFTER level up menu so that if I expect them I can first increase Command

self explanatory. It is silly that I have to dump them and next screen I increase Command
Suggested by: Aleks (31 May, '22) Upvoted: 15 Jan Comments: 0

Battle Map Editor

Editor to create custom battle maps.
Suggested by: Smok (17 May, '22) Upvoted: 23 Nov, '22 Comments: 2

Building Complete Splash Screen

A "building complete" splash screen would be a better reminder to check on buildings while mentioning the name of those building(s). No need to remove the green bell ...
Suggested by: DD (30 May, '22) Upvoted: 15 Jan Comments: 4

Continue playing after Campaign Victory

We should be able to just continue with the map, having a "Finish Mission" button or something on screen, once all objectives have been completed. Because why not? ...
Suggested by: Kloetee (18 May, '22) Upvoted: 31 Oct, '22 Comments: 4

BOSSES: Big Monsters (Dragon, Wyvern, Chymera, Manticore), Specific Villains, Big Fortresses, etc.

Add some specific End Level Bosses to the main campaign or maybe add them as optional objectives. Those could be Big Monsters (Dragon, Wyvern, Chymera, Manticore), ...
Suggested by: Michelangel0 (26 May, '22) Upvoted: 29 Nov, '22 Comments: 2

Counterattack damage preview

Suggested by: Ju (20 May, '22) Upvoted: 15 Jan Comments: 2

Add a score to the stats screen at the end of a game and a high scores screen.

The heroes games gave you a score when you finished a map based on how well you did (time to complete, difficulty setting, etc.). The scores were kept on a high ...
Suggested by: Coldsteel (18 May, '22) Upvoted: 05 Dec, '22 Comments: 2

Information windows

And hello again! I discovered the next feature that I lack - information windows. In my opinion, it would be great if the game provided an extended description ...
Suggested by: Witswarp (16 May, '22) Upvoted: 15 Jan Comments: 2

Troop upgrades for "Musician" type troops should improve their ability, not stats

Musicians have a status of being a "support" troop, as such, their troop upgrades should reflect this. Either increase the existing bonuses they grant by their ...
Suggested by: Aeris (17 May, '22) Upvoted: 14 Sep, '22 Comments: 1

Crawler "Burrow" ability instead of "wait"

Thematically it would be nice if the Crawler could burrow as an ability. The ability would cost the unit's whole turn. You select an area where it will pop up at the ...
Suggested by: Geitebreier (27 May, '22) Upvoted: 22 Jan Comments: 0

Add the extra trait some units gain from research upgrades to their Codex Entry

Some units have an additional trait gained from tier 3 research upgrade, Fae Ragers quick, Protecters Shielded, Dreath Stealthy etc. I think it would be handy to see ...
Suggested by: Tim (26 May, '22) Upvoted: 11 Sep, '22 Comments: 0

Add option to double click instead of right click

This would allow the game to function well on Windows tablets like the Surface
Suggested by: Thedannyoutlaw (17 May, '22) Upvoted: 11 Sep, '22 Comments: 0

Differentiate factions more

Make each faction more distinct, either through mechanics, units, tech trees etc.
Suggested by: aoetje (16 May, '22) Upvoted: 02 Jan Comments: 6
Currently not planned

Change Sassanid name.

1st of all, nothing political or anything in my request. I just think this name is really not well fitted to the game, kinda off-putting considering Sassanid is a ...
Suggested by: DDkiki (25 May, '22) Upvoted: 03 Dec, '22 Comments: 1

Add more unique/complex skills for units

Add more unique/complex especially activated skills for units like in Kings Bounty, HOMM (especially 5). For eg. as unit spells, like Imperial griffin's Battle Dive ...
Suggested by: Patryk (31 May, '22) Upvoted: 31 Oct, '22 Comments: 3

More music

We need more music. More memorable soundtracks. More faction themed soundtracks to happen now and then, maybe in character view? :)
Suggested by: Tyiliyra (22 May, '22) Upvoted: 03 Dec, '22 Comments: 3

Day-Night cycle

Even if purely cosmetic lighting change, it would add a lot to the game's mood. There also might be gameplay benefits for certain units.
Suggested by: Arch (24 Jun, '22) Upvoted: 23 Jan Comments: 1

Add dwarf/viking faction

I believe with the art style they would fit perfectly. Their background could be snow. I thought of some cool units, like bear riders, rune priests, berserkers, ...
Suggested by: Sebastian (24 May, '22) Upvoted: yesterday Comments: 1

Items equipped by a Hero in the campaign should stay equipped when starting a new mission.

When starting mission 2 for example, all the items equipped by your hero in the first mission lands in the inventory.
Suggested by: Tom (20 May, '22) Upvoted: 14 Sep, '22 Comments: 1

Feedback for community maps

Introduce a way to be able to give feedback to map makers. To let them know if anything is broken or something that should be fixed.
Suggested by: Jonathan (16 May, '22) Upvoted: 23 Nov, '22 Comments: 1

Enhance speed of walking and battle

In HOMM2 & 3, the ability to enhance the speed of AI, speed of your hero walking, and the speed of battles was awesome. On huge maps this would make the playability a ...
Suggested by: Mark (20 May, '22) Upvoted: 15 Jan Comments: 12

Steam Workshop when game is out of EA

I love games with mod support or in general easy mod-able games. Like Skyrim, Fallout 4, Rimworld,... which add tons of stuff or "quality of life" changes or ...
Suggested by: InsideZane (19 May, '22) Upvoted: 23 Nov, '22 Comments: 2

Recruit troops from other cities in a city with rally points (without wielder)

Currently a wielder can recruit troops from other cities using the rally point, but the city itself cannot recruit and build defenses without a wielder. This make ...
Suggested by: Papa Pasda' (18 May, '22) Upvoted: 20 Nov, '22 Comments: 2

3rd Skill Option when Command Max Level

Whenever a Wielder levels they are offered three options: two skill choices and Command. When Command is fully leveled, you are only presented with two options. I ...
Suggested by: SkeletalHammer (08 Jul, '22) Upvoted: 23 Dec, '22 Comments: 1

[After losing/winning battle window] Allow to repeat a battle

It'd be nice to have an option to repeat a battle so we can approach it in a different way.
Suggested by: TheRealLordGru (26 May, '22) Upvoted: 15 Jan Comments: 1

Item comparison in character sheet

Need the ability to quickly compare two items (artifacts) when choosing what one to equip.
Suggested by: ChimeraNZ (16 May, '22) Upvoted: 20 Nov, '22 Comments: 1

Add more adventure style victory conditions

The current set of victory conditions except for 'find the artifact' forces player vs player combat. As a hotseat only player it would be nice to have more victory ...
Suggested by: HotseatOnlyPlayer (21 May, '22) Upvoted: 23 Nov, '22 Comments: 0

Reconnect after disconnect

Hi, So i recently joined a multiplayer game. My pc figured it needed reboot. I have ssd so im back up running in 15sec. Would be nice to rejoin the game i was in.
Suggested by: Christer Johansen (18 May, '22) Upvoted: 15 Jan Comments: 0

Clickable arrows to scroll between towns in rally points

Currently the rally point is kinda slow to use because you need 2 clicks to change from a city to another. Adding up and down arrows to change the desired city would ...
Suggested by: Papa Pasda' (18 May, '22) Upvoted: 20 Oct, '22 Comments: 0

There should be a link to this poll in the game UX, that way more people get to participate

I found out about this on twitter, but it was by chance. I bet more people would want to participate but just dont use twitter.
Suggested by: Daimadoushi (16 May, '22) Upvoted: 23 Nov, '22 Comments: 0

Match making

ability to play vs random opponents instead of having custom made games.
Suggested by: Ariąna (05 Jun, '22) Upvoted: 09 Dec, '22 Comments: 6

Codex addition - points of interest / adventure map

The title is pretty much self explanatory. Adding an overview of all buildings etc. with a definition of their purposes is and if the granted stats are permanent or not.
Suggested by: T.B (12 Jun, '22) Upvoted: 03 Dec, '22 Comments: 5

More auto-saves / auto-save folders

Please allow to add auto-saves per map / game, not just the last 10. In HoMM3 this is a very useful feature; it would be nice to revisit prior games / share and ...
Suggested by: Arne (18 Jun, '22) Upvoted: 28 Aug, '22 Comments: 4

"All Regions" filter in Multiplayer lobby.

There should be an "all regions" filter in the multiplayer lobby instead of having to check each individual region for hosts. The "All Regions" region should be default.
Suggested by: Spencer (16 May, '22) Upvoted: yesterday Comments: 3

Mep editor being able to create custom factions

I don't know if this feature exists yet but I think it would be cool if you could customize the way certain factions work on the map that you're making in order to be ...
Suggested by: Titus (04 Jul, '22) Upvoted: 20 Nov, '22 Comments: 2

Make Musicians more interesting

First of all: I think it's super cute that soneone in the dev studio clearly loves the bard archetype. However, all of the musician units are not tactically ...
Suggested by: ker (25 Oct, '22) Upvoted: 05 Jan Comments: 1

High Resolution Vector Art

I am aware there is no accounting to tastes, however pixel-art is not my favourite and some my friends share the same point of view. Just imagine how the game ...
Suggested by: Razor (30 May, '22) Upvoted: 22 Nov, '22 Comments: 6

Tooltip on previously visited buildings

Include the bonuses given on visiting a building previously discovered/used but not currently active on the selected wielder in the tooltip on mouseover. Bonuses can ...
Suggested by: DarkAngel (19 May, '22) Upvoted: 14 Sep, '22 Comments: 6