Thank you for helping us improve Songs of Conquest!

This Feature Upvote is the place to suggest improvements for the game. If you want something to be implemented in the game, you should post it here.

Bugs, however, should be reported in the game by either pressing the "bug" button or pressing the "B" button three times on your keyboard.

Rules for making suggestions:
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One suggestion per ticket only, do not put two ideas in one post.
➡ Take the time to write a detailed, easy to understand headline and a well phrased description!
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➡ Stay respectful in the comments. No hate, racism or crap like that will be tolerated.

Thank you for contributing to the game development — enjoy!

Add "concede" or "surrender" button to the ESC menu

Cleaning up the map is not fun, and people like to just say "gg" and give up if it is clear they have lost. However, there is no proper way to give up. ->Add ...
Suggested by: Don (16 May, '22) Upvoted: 15 Jan Comments: 2
Released! 🎉

Local hotseat multiplayer needs a transition screen to stop players seeing each other's stuff

When playing Local hotseat multiplayer ending turn should go to a blank transition screen where the next player can click ready, otherwise the player sees another ...
Suggested by: scrubworth (19 May, '22) Upvoted: 16 Sep Comments: 6

Campaign should teach you how to fight each enemy type

In mission 3 and 4 of the first campaign you encounter a lot of new enemies npt knowing what you are dealing with. Its hard to make a strategy this way. PLaying one ...
Suggested by: Rafał (05 Jun, '22) Upvoted: 07 Aug Comments: 4

Replace end turn check mark with an hourglass

I skipped my turn way too many times acidentally due to the current design.
Suggested by: Sugardaddy (16 May, '22) Upvoted: 24 Sep Comments: 2

[Map Editor] More decorative tiles & doodads.

More decorative tiles & doodads. Adding more decorative tiles and doodads will make for more immersive maps. Having more options to decorate the maps with rocks, ...
Suggested by: Compass (17 May, '22) Upvoted: 18 Sep Comments: 2

Add an Barya Campaign

I want to suggest this because the Campaigns mode feel lacking in content. The Barya look and sounds very immoral and evil when playing the Rana campaign This makes ...
Suggested by: Diahborne (16 May, '22) Upvoted: 23 Aug Comments: 1

Risen and troops who want to join but have no space in army should be sent to nearest town.

It feels bad when you need to decide weither to disband your remaining 2-5 acolyte to incorporate the new 10-15 risen. Reason is that it is not easy to recruit more ...
Suggested by: Daimadoushi (16 May, '22) Upvoted: 24 Sep Comments: 5

Dynamic preview for wielder movement range

When choosing when to move your wielder the displayed movement range should adjust, so that it shows the remaining movement range after the planned movement.
Suggested by: NeuroN (18 May, '22) Upvoted: 07 Aug Comments: 10

More map readability on Alt

The graphics are gorgeous, but sometimes it's hard to make out which tiles are walkable (in the worldmap) at first glance. Similarly, it's hard to see which places ...
Suggested by: NacMad (16 May, '22) Upvoted: 07 Aug Comments: 5

Show spell damage to target when hovering over them with spell selected

After selecting a damaging spell, show exactly how much damage it'd deal to the targeted stack similarly to the way potential damage from troop attacks are displayed. ...
Suggested by: Adm (11 Oct, '22) Upvoted: 08 Apr Comments: 1

"Surrender fight" button in human as AI

In a large portion of fights, both players know the neutral army can't inflict any damage to the player's army. In this case, both players waste 90 tedious seconds if ...
Suggested by: Ducthy (19 Jun) Upvoted: 24 Sep Comments: 0

[Map Editor] Custom size on maps

Give us the option to choose map size when creating maps. This way we can use even numbers instead of odd numbers. At the moment you need four tiles out on two ...
Suggested by: Token (16 May, '22) Upvoted: 22 Mar Comments: 3

Add official 8-players maps

Sometimes we just want to crash more IA with some buds on hoatseat.
Suggested by: Gustavo Coraiola (17 May, '22) Upvoted: 07 Aug Comments: 2

Different spellbook visuals for each faction.

Make the spellbook interface different for each faction, themed specifically for that faction, like a leaf with some talismans for the Rana, an eldritch tome for the ...
Suggested by: Ran0 (16 May, '22) Upvoted: 16 Apr Comments: 0

Thieves' Guild functionality (via Marketplace?)

One feature I've been missing from a certain series of 90s classics is info on how opponents are doing. The more thieves' guilds or taverns one had, the more precise ...
Suggested by: KWill (17 May, '22) Upvoted: 24 Sep Comments: 7

Provide more Information about landmarks on adventuremap

There are a lot of landmarks and buildings on the map. When i hover over those there should be more information what i get. Not only "source of ..."
Suggested by: floowmaster (04 Jun, '22) Upvoted: 30 Aug Comments: 5

Faster turns with AI

Playing on a custom map with 5 AIs, the turns take very long. Introducing a "fast forward AI turns" will make the game much much smoother.
Suggested by: - V - (19 May, '22) Upvoted: 04 Sep Comments: 11

Add sacrificial Altar for Items/Artifacts for Experience

As the title suggests, the sacrificial altar for items->experience was a very nice feature in Hom&m which let you get rid of unneeded artifacts in return for some ...
Suggested by: Shamo (16 May, '22) Upvoted: 24 Sep Comments: 0

Blink in windows taskbar and play sound when a turn/battle starts

Some people tab out of the game when it is not their turn. The other player has to wait for them to tab back into it. Suggestion: Have the game blink in the ...
Suggested by: Don (16 May, '22) Upvoted: 23 Nov, '22 Comments: 4

Graveyard / Bandit Hideout Behavior

Make all graveyards, bandit hideouts, and future content like these encounters (dragon roosts?) behave like settlements where you must pay the movement upfront so ...
Suggested by: Shadow (23 May, '22) Upvoted: 24 Sep Comments: 1

Rally Point QoL Upgrade

The Rally Point building quickly becomes cumbersome to use. Fix this by adding a pair of buttons (hotkeyed to up and down arrowkeys) near the city/town dropdown list ...
Suggested by: David Maloney (17 May, '22) Upvoted: 08 Apr Comments: 8
Released! 🎉

Put gold prices for troops in the codex

How else am I supposed to decide which unit is the most cost efficient meatshield (or DPS)?
Suggested by: Infamous Amos (16 May, '22) Upvoted: 15 Jan Comments: 3
Released! 🎉

[Map Editor] Add a "test your map" to the editor

As the title says, add the option to launch your map right from the Editor. There'd need to be some checkboxes for it to be available, for example if you didn't ...
Suggested by: Kloetee (18 May, '22) Upvoted: 18 Feb Comments: 1

Better Inventory Management (sorting/grouping)

Provide the ability to sort by stats and group by equipment slot, as well as discard/sell. Please also see my other request for side by side comparisons with ...
Suggested by: JG (18 May, '22) Upvoted: 14 Jul Comments: 0

Middle East Server

Please provide a Middle Eastern Server. All of the current servers are too laggy for us.
Suggested by: DustyEli (28 Jun, '22) Upvoted: 18 Feb Comments: 0

Signal for Allies

Add the ability to signal allies in the overworld it should also appear on the map. Helpful for catching allies' attention in multiplayer games.
Suggested by: DD (27 May, '22) Upvoted: 19 May Comments: 0

More interactive Building list

Recent addition of scroll to selected building in Building list is very helpfull! This menu become the main tool for managing construction. But you still have to open ...
Suggested by: iBarin (30 Jun, '22) Upvoted: 11 Sep Comments: 0

Longer campaigns to allow for more satisfying storytelling and character development

I like what’s there, but I was left wanting more. I feel the current length of the campaign doesn’t leave enough room for characterization opportunities, emotional ...
Suggested by: Tasty (18 May, '22) Upvoted: 18 Sep Comments: 21

Magic Rebalance Needed

Wielders focusing on magic quickly outscale ones focusing on troops (later called commanders). This is the result of 4 things: units HP, essence generation, lack of ...
Suggested by: Keinam (18 May, '22) Upvoted: 13 Jul Comments: 17

a way to display battle log longer

during the battles the log of attacks with the information on the amount of damage dealt, which skill or spell used etc disappears very quickly, the button to display ...
Suggested by: Dmitry (22 May, '22) Upvoted: 02 May Comments: 8

linux version

We need a linux version on steam, gog...
Suggested by: Metadna (26 May, '22) Upvoted: 19 Jun Comments: 5

Keep all view options on while another player's turn is happening

Current online multiplayer can take a long time until it's my turn again... why is everything grey and no viewing allowed? Let me see kingdom income, prices of all my ...
Suggested by: Ofir (18 May, '22) Upvoted: 11 Sep Comments: 1
Released! 🎉

Clearly indicate amount of movement consumed before actions on campaign map

Increase the size of the movement wheel and indicate how much will be consumed in the wheel when a player is planning out their movements. I know the little dots are ...
Suggested by: Threetails (16 May, '22) Upvoted: 01 May Comments: 1

Codex should have wielder class page

Wielder class page should state all information regarding every wielder class: 1)All skills available for that class 2)Chances for skills to appear on lvl up ...
Suggested by: Chipprik (25 May, '22) Upvoted: 11 Apr Comments: 8
Partly released 🎉

Improve and expand the Codex

Given that there is currently no way to accelerate the AI's turns & we likely won't be getting simultaneous turns, it would be nice if the Codex could be expanded ...
Suggested by: Eir Jordan (17 May, '22) Upvoted: 15 Jan Comments: 8

Voice acting for campaign characters

I would love the game to eventually have some great voice acting for the campaign characters, like Cecilia and Gnaw. I think that would add so much for the immersion.
Suggested by: Felipe (18 May, '22) Upvoted: 18 Sep Comments: 5

Leaderboard / World Ranking

After a campaign or skirmish (number of rounds, key stats, etc)
Suggested by: couldbecool? (16 May, '22) Upvoted: 14 Sep, '22 Comments: 5

Ability to Unlearn a hero skill

You can learn unwanted hero skills from buildings; which cuts into the selection of hero skills when you level up. Either let us remove a hero skill or let us decline ...
Suggested by: Dwarfurious (16 May, '22) Upvoted: 11 Aug Comments: 2

ranking mode

i think if this game have ranking mode this game will have more player for long time
Suggested by: pon (16 May, '22) Upvoted: 17 Jul, '22 Comments: 2

New Spell "Cure"

I think there should be spell like Cure from hereoes 3 that can heal your units from negative effects. Maybe add it in order for 4-8 mana and so it can heal 1/2/3 ...
Suggested by: Kairejen (29 May, '22) Upvoted: 01 May Comments: 4

Day-Night cycle

Even if purely cosmetic lighting change, it would add a lot to the game's mood. There also might be gameplay benefits for certain units.
Suggested by: Arch (24 Jun, '22) Upvoted: 07 Aug Comments: 2

Optional CRT filter

Current visual style is very tiresome for eyes. It's dificalt to play more then 30 min in a row. CRT filter can help. For example: ...
Suggested by: Andrew (20 May, '22) Upvoted: 07 Aug Comments: 2

Make Musicians more interesting

First of all: I think it's super cute that soneone in the dev studio clearly loves the bard archetype. However, all of the musician units are not tactically ...
Suggested by: ker (25 Oct, '22) Upvoted: 07 Aug Comments: 1

Marketplace should have sliders for amount to sell

Marketplace should have sliders for amount to sell, clicking +5 multiple times is not user friendly.
Suggested by: jura (22 May, '22) Upvoted: 16 Apr Comments: 1

Gold distribution before game.

Ability to distribute starting gold in multiplayer lobby. It is of utmost importance to lessen the advantage of being the first player on every map. The first part of ...
Suggested by: Squibie (11 Jun, '22) Upvoted: 17 Jul Comments: 0

Replace Barya canons' "wait" ability with ability to target ground

Hellbreaths are a bit difficult to use after round 1 because more often than not they damage their own melee units. Giving them the ability to target ground (as any ...
Suggested by: Gem (19 May, '22) Upvoted: 15 Feb Comments: 5

Controller Support please

Even for those playing on PC, (not steam deck) it's nice to be able to play with a controller - especially for a turn-based game.
Suggested by: Harwin (27 May, '22) Upvoted: yesterday Comments: 3

Please buff Guards/Protectors

Guards and Protectors need to have 3 movement rather than 2. With 2 movement an infinitely large stack of guards/protectors can be perma-kited by one militia without ...
Suggested by: Corvax (16 May, '22) Upvoted: 23 Dec, '22 Comments: 0

Sound in the background option

I'd like to keep listening to the game while I'm alt tabbed and waiting for the other person to take their turn.
Suggested by: doodle(drip) (16 May, '22) Upvoted: 04 Jun Comments: 6

Sources of power (etc) needs a better description on map

I find it hard to know exacly what each source of power does/gives before visiting. I think there should be a better description when moving the mouse over. There ...
Suggested by: Rafael Vidal (29 Oct, '22) Upvoted: 21 May Comments: 3