Thank you for helping us improve Songs of Conquest!

This Feature Upvote is the place to suggest improvements for the game. If you want something to be implemented in the game, you should post it here.

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Thank you for contributing to the game development — enjoy!

Usability: Highlight what slots equipment can go in while dragging them

Minor thing - the slots items are allowed to go in should highlight when you are dragging that item, to make it easier to tell where they can go.
Suggested by: James (16 May, '22) Upvoted: 15 Jan Comments: 1

Add an Barya Campaign

I want to suggest this because the Campaigns mode feel lacking in content. The Barya look and sounds very immoral and evil when playing the Rana campaign This makes ...
Suggested by: Diahborne (16 May, '22) Upvoted: 24 Sep, '22 Comments: 1

Dynamic preview for wielder movement range

When choosing when to move your wielder the displayed movement range should adjust, so that it shows the remaining movement range after the planned movement.
Suggested by: NeuroN (18 May, '22) Upvoted: 02 Jan Comments: 10

Local hotseat multiplayer needs a transition screen to stop players seeing each other's stuff

When playing Local hotseat multiplayer ending turn should go to a blank transition screen where the next player can click ready, otherwise the player sees another ...
Suggested by: scrubworth (19 May, '22) Upvoted: 15 Jan Comments: 5

[Map Editor] More decorative tiles & doodads.

More decorative tiles & doodads. Adding more decorative tiles and doodads will make for more immersive maps. Having more options to decorate the maps with rocks, ...
Suggested by: Compass (17 May, '22) Upvoted: 29 Nov, '22 Comments: 2

Research - allow to see what each tier gives even when I am at tier 0

currently you only see next tier and the upgrades are often not linear
Suggested by: Aleks (30 May, '22) Upvoted: 15 Jan Comments: 3

More map readability on Alt

The graphics are gorgeous, but sometimes it's hard to make out which tiles are walkable (in the worldmap) at first glance. Similarly, it's hard to see which places ...
Suggested by: NacMad (16 May, '22) Upvoted: 15 Jan Comments: 5

Risen and troops who want to join but have no space in army should be sent to nearest town.

It feels bad when you need to decide weither to disband your remaining 2-5 acolyte to incorporate the new 10-15 risen. Reason is that it is not easy to recruit more ...
Suggested by: Daimadoushi (16 May, '22) Upvoted: 15 Sep, '22 Comments: 4

[Map Editor] Custom size on maps

Give us the option to choose map size when creating maps. This way we can use even numbers instead of odd numbers. At the moment you need four tiles out on two ...
Suggested by: Token (16 May, '22) Upvoted: 18 Jan Comments: 3

Show spell damage to target when hovering over them with spell selected

After selecting a damaging spell, show exactly how much damage it'd deal to the targeted stack similarly to the way potential damage from troop attacks are displayed. ...
Suggested by: Adm (11 Oct, '22) Upvoted: 25 Jan Comments: 1

Thieves' Guild functionality (via Marketplace?)

One feature I've been missing from a certain series of 90s classics is info on how opponents are doing. The more thieves' guilds or taverns one had, the more precise ...
Suggested by: KWill (17 May, '22) Upvoted: 23 Jan Comments: 7

Blink in windows taskbar and play sound when a turn/battle starts

Some people tab out of the game when it is not their turn. The other player has to wait for them to tab back into it. Suggestion: Have the game blink in the ...
Suggested by: Don (16 May, '22) Upvoted: 23 Nov, '22 Comments: 4

Add official 8-players maps

Sometimes we just want to crash more IA with some buds on hoatseat.
Suggested by: Gustavo Coraiola (17 May, '22) Upvoted: 23 Dec, '22 Comments: 2

Different spellbook visuals for each faction.

Make the spellbook interface different for each faction, themed specifically for that faction, like a leaf with some talismans for the Rana, an eldritch tome for the ...
Suggested by: Ran0 (16 May, '22) Upvoted: 31 Oct, '22 Comments: 0

Add sacrificial Altar for Items/Artifacts for Experience

As the title suggests, the sacrificial altar for items->experience was a very nice feature in Hom&m which let you get rid of unneeded artifacts in return for some ...
Suggested by: Shamo (16 May, '22) Upvoted: 15 Jan Comments: 0

Adjustable Campaign Difficulty

The level of difficulty for campaigns should be adjustable. What's "easy" to you may be (too) "hard" for me or the other way around. Having options to tune the ...
Suggested by: Fab5Freddy (26 May, '22) Upvoted: 22 Nov, '22 Comments: 5
Released! 🎉

Put gold prices for troops in the codex

How else am I supposed to decide which unit is the most cost efficient meatshield (or DPS)?
Suggested by: Infamous Amos (16 May, '22) Upvoted: 15 Jan Comments: 3
Released! 🎉

Rally Point QoL Upgrade

The Rally Point building quickly becomes cumbersome to use. Fix this by adding a pair of buttons (hotkeyed to up and down arrowkeys) near the city/town dropdown list ...
Suggested by: David Maloney (17 May, '22) Upvoted: 15 Jan Comments: 8

Provide more Information about landmarks on adventuremap

There are a lot of landmarks and buildings on the map. When i hover over those there should be more information what i get. Not only "source of ..."
Suggested by: floowmaster (04 Jun, '22) Upvoted: 15 Jan Comments: 5

Graveyard / Bandit Hideout Behavior

Make all graveyards, bandit hideouts, and future content like these encounters (dragon roosts?) behave like settlements where you must pay the movement upfront so ...
Suggested by: Shadow (23 May, '22) Upvoted: 18 Dec, '22 Comments: 1

[Map Editor] Add a "test your map" to the editor

As the title says, add the option to launch your map right from the Editor. There'd need to be some checkboxes for it to be available, for example if you didn't ...
Suggested by: Kloetee (18 May, '22) Upvoted: 29 Nov, '22 Comments: 1

Signal for Allies

Add the ability to signal allies in the overworld it should also appear on the map. Helpful for catching allies' attention in multiplayer games.
Suggested by: DD (27 May, '22) Upvoted: 15 Jan Comments: 0

Faster turns with AI

Playing on a custom map with 5 AIs, the turns take very long. Introducing a "fast forward AI turns" will make the game much much smoother.
Suggested by: - V - (19 May, '22) Upvoted: 15 Jan Comments: 10

Better Inventory Management (sorting/grouping)

Provide the ability to sort by stats and group by equipment slot, as well as discard/sell. Please also see my other request for side by side comparisons with ...
Suggested by: JG (18 May, '22) Upvoted: 18 Dec, '22 Comments: 0

Middle East Server

Please provide a Middle Eastern Server. All of the current servers are too laggy for us.
Suggested by: DustyEli (28 Jun, '22) Upvoted: 04 Oct, '22 Comments: 0

a way to display battle log longer

during the battles the log of attacks with the information on the amount of damage dealt, which skill or spell used etc disappears very quickly, the button to display ...
Suggested by: Dmitry (22 May, '22) Upvoted: 31 Dec, '22 Comments: 8

Keep all view options on while another player's turn is happening

Current online multiplayer can take a long time until it's my turn again... why is everything grey and no viewing allowed? Let me see kingdom income, prices of all my ...
Suggested by: Ofir (18 May, '22) Upvoted: 02 Jul, '22 Comments: 1

Codex should have wielder class page

Wielder class page should state all information regarding every wielder class: 1)All skills available for that class 2)Chances for skills to appear on lvl up ...
Suggested by: Chipprik (25 May, '22) Upvoted: 15 Jan Comments: 8

Improve and expand the Codex

Given that there is currently no way to accelerate the AI's turns & we likely won't be getting simultaneous turns, it would be nice if the Codex could be expanded ...
Suggested by: Eir Jordan (17 May, '22) Upvoted: 15 Jan Comments: 8

Leaderboard / World Ranking

After a campaign or skirmish (number of rounds, key stats, etc)
Suggested by: couldbecool? (16 May, '22) Upvoted: 14 Sep, '22 Comments: 5

ranking mode

i think if this game have ranking mode this game will have more player for long time
Suggested by: pon (16 May, '22) Upvoted: 17 Jul, '22 Comments: 2

More interactive Building list

Recent addition of scroll to selected building in Building list is very helpfull! This menu become the main tool for managing construction. But you still have to open ...
Suggested by: iBarin (30 Jun, '22) Upvoted: 18 Dec, '22 Comments: 0

Magic Rebalance Needed

Wielders focusing on magic quickly outscale ones focusing on troops (later called commanders). This is the result of 4 things: units HP, essence generation, lack of ...
Suggested by: Keinam (18 May, '22) Upvoted: 31 Oct, '22 Comments: 17

linux version

We need a linux version on steam, gog...
Suggested by: Metadna (26 May, '22) Upvoted: 24 Jan Comments: 4

Clearly indicate amount of movement consumed before actions on campaign map

Increase the size of the movement wheel and indicate how much will be consumed in the wheel when a player is planning out their movements. I know the little dots are ...
Suggested by: Threetails (16 May, '22) Upvoted: 15 Jan Comments: 1

Gold distribution before game.

Ability to distribute starting gold in multiplayer lobby. It is of utmost importance to lessen the advantage of being the first player on every map. The first part of ...
Suggested by: Squibie (11 Jun, '22) Upvoted: 20 Nov, '22 Comments: 0

Please buff Guards/Protectors

Guards and Protectors need to have 3 movement rather than 2. With 2 movement an infinitely large stack of guards/protectors can be perma-kited by one militia without ...
Suggested by: Corvax (16 May, '22) Upvoted: 23 Dec, '22 Comments: 0

Longer campaigns to allow for more satisfying storytelling and character development

I like what’s there, but I was left wanting more. I feel the current length of the campaign doesn’t leave enough room for characterization opportunities, emotional ...
Suggested by: Tasty (18 May, '22) Upvoted: 29 Nov, '22 Comments: 20

Voice acting for campaign characters

I would love the game to eventually have some great voice acting for the campaign characters, like Cecilia and Gnaw. I think that would add so much for the immersion.
Suggested by: Felipe (18 May, '22) Upvoted: 09 Dec, '22 Comments: 5

Replace Barya canons' "wait" ability with ability to target ground

Hellbreaths are a bit difficult to use after round 1 because more often than not they damage their own melee units. Giving them the ability to target ground (as any ...
Suggested by: Gem (19 May, '22) Upvoted: 23 Dec, '22 Comments: 4

Ability to Unlearn a hero skill

You can learn unwanted hero skills from buildings; which cuts into the selection of hero skills when you level up. Either let us remove a hero skill or let us decline ...
Suggested by: Dwarfurious (16 May, '22) Upvoted: 23 Nov, '22 Comments: 2

Baryan Steam Piper's upgraded ability adjustment

Change Steam Piper's ability to give +5 initiative and +5 melee/ranged attack instead of +10 melee/ranged attack. Currently, Barya is disincentivized from upgrading ...
Suggested by: Vyr (06 Jul, '22) Upvoted: 23 Nov, '22 Comments: 3

New Spell "Cure"

I think there should be spell like Cure from hereoes 3 that can heal your units from negative effects. Maybe add it in order for 4-8 mana and so it can heal 1/2/3 ...
Suggested by: Kairejen (29 May, '22) Upvoted: 25 Jan Comments: 3

Optional CRT filter

Current visual style is very tiresome for eyes. It's dificalt to play more then 30 min in a row. CRT filter can help. For example: ...
Suggested by: Andrew (20 May, '22) Upvoted: 19 Dec, '22 Comments: 2

Sound in the background option

I'd like to keep listening to the game while I'm alt tabbed and waiting for the other person to take their turn.
Suggested by: doodle(drip) (16 May, '22) Upvoted: 23 Jan Comments: 4

Level-based passive "Command" skill progression for stronger interest in other skills

After playing few games, it seems that almost all the firsts "level up" are spent to improve the command skill of any character (main or secondary). It gave me the ...
Suggested by: Plockelh (21 May, '22) Upvoted: 25 Jan Comments: 15

More ways to scout ahead of time

The most frustrating thing in HOMM is to have armies appearing out of nowhere to take your most important settlement. With the way the fog of war works added to the ...
Suggested by: Pierre le masson (16 May, '22) Upvoted: 03 Dec, '22 Comments: 4

Let the player chooses the tile in which places some ability

I think it might be more useful to let the player choose which tile to place skills such as sappers palisade
Suggested by: Shadow (16 May, '22) Upvoted: 11 Dec, '22 Comments: 4

Pre-loaded turns (simultaneous turn alternative)

Instead of simultaneous turns (or as another option alongside it), make it so you can "pre-load" turns. During the turns of other players, be able to queue moves, ...
Suggested by: Scream (21 May, '22) Upvoted: 15 Jan Comments: 2

Purchase all units button in settlement screen

A way to recruit as many as possible, or all available troops if you have the gold
Suggested by: Senyu (17 May, '22) Upvoted: 15 Jan Comments: 2