Thank you for helping us improve Songs of Conquest!
This Feature Upvote is the place to suggest improvements for the game. If you want something to be implemented in the game, you should post it here.
Bugs, however, should be reported in the game by either pressing the "bug" button or pressing the "B" button three times on your keyboard.
Rules for making suggestions:
➡ English only please.
➡ One suggestion per ticket only, do not put two ideas in one post.
➡ Take the time to write a detailed, easy to understand headline and a well phrased description!
➡ Search before posting; duplicates will be moderated and votes might disappear.
➡ Stay respectful in the comments. No hate, racism or crap like that will be tolerated.
Thank you for contributing to the game development — enjoy!
Bugs, however, should be reported in the game by either pressing the "bug" button or pressing the "B" button three times on your keyboard.
Rules for making suggestions:
➡ English only please.
➡ One suggestion per ticket only, do not put two ideas in one post.
➡ Take the time to write a detailed, easy to understand headline and a well phrased description!
➡ Search before posting; duplicates will be moderated and votes might disappear.
➡ Stay respectful in the comments. No hate, racism or crap like that will be tolerated.
Thank you for contributing to the game development — enjoy!
Add "concede" or "surrender" button to the ESC menu
Cleaning up the map is not fun, and people like to just say "gg" and give up if it is clear they have lost.
However, there is no proper way to give up.
->Add ...
Released! 🎉
Local hotseat multiplayer needs a transition screen to stop players seeing each other's stuff
When playing Local hotseat multiplayer ending turn should go to a blank transition screen where the next player can click ready, otherwise the player sees another ...
Suggestion
Campaign should teach you how to fight each enemy type
In mission 3 and 4 of the first campaign you encounter a lot of new enemies npt knowing what you are dealing with. Its hard to make a strategy this way. PLaying one ...
Suggestion
Replace end turn check mark with an hourglass
I skipped my turn way too many times acidentally due to the current design.
Suggestion
[Map Editor] More decorative tiles & doodads.
More decorative tiles & doodads.
Adding more decorative tiles and doodads will make for more immersive maps.
Having more options to decorate the maps with rocks, ...
Suggestion
Add an Barya Campaign
I want to suggest this because the Campaigns mode feel lacking in content. The Barya look and sounds very immoral and evil when playing the Rana campaign This makes ...
Suggestion
Risen and troops who want to join but have no space in army should be sent to nearest town.
It feels bad when you need to decide weither to disband your remaining 2-5 acolyte to incorporate the new 10-15 risen. Reason is that it is not easy to recruit more ...
Suggestion
Dynamic preview for wielder movement range
When choosing when to move your wielder the displayed movement range should adjust, so that it shows the remaining movement range after the planned movement.
Suggestion
More map readability on Alt
The graphics are gorgeous, but sometimes it's hard to make out which tiles are walkable (in the worldmap) at first glance. Similarly, it's hard to see which places ...
Suggestion
Show spell damage to target when hovering over them with spell selected
After selecting a damaging spell, show exactly how much damage it'd deal to the targeted stack similarly to the way potential damage from troop attacks are displayed. ...
Considered
"Surrender fight" button in human as AI
In a large portion of fights, both players know the neutral army can't inflict any damage to the player's army. In this case, both players waste 90 tedious seconds if ...
Suggestion
[Map Editor] Custom size on maps
Give us the option to choose map size when creating maps.
This way we can use even numbers instead of odd numbers. At the moment you need four tiles out on two ...
Suggestion
Add official 8-players maps
Sometimes we just want to crash more IA with some buds on hoatseat.
Suggestion
Different spellbook visuals for each faction.
Make the spellbook interface different for each faction, themed specifically for that faction, like a leaf with some talismans for the Rana, an eldritch tome for the ...
Suggestion
Thieves' Guild functionality (via Marketplace?)
One feature I've been missing from a certain series of 90s classics is info on how opponents are doing. The more thieves' guilds or taverns one had, the more precise ...
Suggestion
Provide more Information about landmarks on adventuremap
There are a lot of landmarks and buildings on the map. When i hover over those there should be more information what i get. Not only "source of ..."
Suggestion
Faster turns with AI
Playing on a custom map with 5 AIs, the turns take very long. Introducing a "fast forward AI turns" will make the game much much smoother.
Suggestion
Add sacrificial Altar for Items/Artifacts for Experience
As the title suggests, the sacrificial altar for items->experience was a very nice feature in Hom&m which let you get rid of unneeded artifacts in return for some ...
Suggestion
Blink in windows taskbar and play sound when a turn/battle starts
Some people tab out of the game when it is not their turn.
The other player has to wait for them to tab back into it.
Suggestion: Have the game blink in the ...
Suggestion
Graveyard / Bandit Hideout Behavior
Make all graveyards, bandit hideouts, and future content like these encounters (dragon roosts?) behave like settlements where you must pay the movement upfront so ...
Suggestion
Rally Point QoL Upgrade
The Rally Point building quickly becomes cumbersome to use. Fix this by adding a pair of buttons (hotkeyed to up and down arrowkeys) near the city/town dropdown list ...
Released! 🎉
Put gold prices for troops in the codex
How else am I supposed to decide which unit is the most cost efficient meatshield (or DPS)?
Released! 🎉
[Map Editor] Add a "test your map" to the editor
As the title says, add the option to launch your map right from the Editor.
There'd need to be some checkboxes for it to be available, for example if you didn't ...
Suggestion
Better Inventory Management (sorting/grouping)
Provide the ability to sort by stats and group by equipment slot, as well as discard/sell.
Please also see my other request for side by side comparisons with ...
Suggestion
Middle East Server
Please provide a Middle Eastern Server. All of the current servers are too laggy for us.
Suggestion
Signal for Allies
Add the ability to signal allies in the overworld it should also appear on the map. Helpful for catching allies' attention in multiplayer games.
Suggestion
More interactive Building list
Recent addition of scroll to selected building in Building list is very helpfull! This menu become the main tool for managing construction. But you still have to open ...
Suggestion
Longer campaigns to allow for more satisfying storytelling and character development
I like what’s there, but I was left wanting more. I feel the current length of the campaign doesn’t leave enough room for characterization opportunities, emotional ...
Suggestion
Magic Rebalance Needed
Wielders focusing on magic quickly outscale ones focusing on troops (later called commanders). This is the result of 4 things: units HP, essence generation, lack of ...
Suggestion
a way to display battle log longer
during the battles the log of attacks with the information on the amount of damage dealt, which skill or spell used etc disappears very quickly, the button to display ...
Suggestion
Keep all view options on while another player's turn is happening
Current online multiplayer can take a long time until it's my turn again... why is everything grey and no viewing allowed? Let me see kingdom income, prices of all my ...
Released! 🎉
Clearly indicate amount of movement consumed before actions on campaign map
Increase the size of the movement wheel and indicate how much will be consumed in the wheel when a player is planning out their movements. I know the little dots are ...
Suggestion
Codex should have wielder class page
Wielder class page should state all information regarding every wielder class:
1)All skills available for that class
2)Chances for skills to appear on lvl up ...
Partly released 🎉
Improve and expand the Codex
Given that there is currently no way to accelerate the AI's turns & we likely won't be getting simultaneous turns, it would be nice if the Codex could be expanded ...
Suggestion
Voice acting for campaign characters
I would love the game to eventually have some great voice acting for the campaign characters, like Cecilia and Gnaw. I think that would add so much for the immersion.
Suggestion
Leaderboard / World Ranking
After a campaign or skirmish
(number of rounds, key stats, etc)
Suggestion
Ability to Unlearn a hero skill
You can learn unwanted hero skills from buildings; which cuts into the selection of hero skills when you level up. Either let us remove a hero skill or let us decline ...
Suggestion
ranking mode
i think if this game have ranking mode this game will have more player for long time
Suggestion
New Spell "Cure"
I think there should be spell like Cure from hereoes 3 that can heal your units from negative effects. Maybe add it in order for 4-8 mana and so it can heal 1/2/3 ...
Suggestion
Day-Night cycle
Even if purely cosmetic lighting change, it would add a lot to the game's mood.
There also might be gameplay benefits for certain units.
Suggestion
Optional CRT filter
Current visual style is very tiresome for eyes. It's dificalt to play more then 30 min in a row.
CRT filter can help. For example: ...
Suggestion
Make Musicians more interesting
First of all: I think it's super cute that soneone in the dev studio clearly loves the bard archetype.
However, all of the musician units are not tactically ...
Suggestion
Marketplace should have sliders for amount to sell
Marketplace should have sliders for amount to sell, clicking +5 multiple times is not user friendly.
Suggestion
Gold distribution before game.
Ability to distribute starting gold in multiplayer lobby. It is of utmost importance to lessen the advantage of being the first player on every map. The first part of ...
Suggestion
Replace Barya canons' "wait" ability with ability to target ground
Hellbreaths are a bit difficult to use after round 1 because more often than not they damage their own melee units. Giving them the ability to target ground (as any ...
Suggestion
Controller Support please
Even for those playing on PC, (not steam deck) it's nice to be able to play with a controller - especially for a turn-based game.
Suggestion
Please buff Guards/Protectors
Guards and Protectors need to have 3 movement rather than 2. With 2 movement an infinitely large stack of guards/protectors can be perma-kited by one militia without ...
Suggestion
Sound in the background option
I'd like to keep listening to the game while I'm alt tabbed and waiting for the other person to take their turn.
Suggestion
Sources of power (etc) needs a better description on map
I find it hard to know exacly what each source of power does/gives before visiting. I think there should be a better description when moving the mouse over. There ...
Suggestion