Thank you for helping us improve Songs of Conquest!

This Feature Upvote is the place to suggest improvements for the game. If you want something to be implemented in the game, you should post it here.

Bugs, however, should be reported in the game by either pressing the "bug" button or pressing the "B" button three times on your keyboard.

Rules for making suggestions:
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One suggestion per ticket only, do not put two ideas in one post.
➡ Take the time to write a detailed, easy to understand headline and a well phrased description!
Search before posting; duplicates will be moderated and votes might disappear.
➡ Stay respectful in the comments. No hate, racism or crap like that will be tolerated.

Thank you for contributing to the game development — enjoy!

Confirmation when random skill is received

Some buildings on the map can grant a player random skill. Similar mechanic present in HOMM. However, in HOMM the skill is tied to the map object itself - you can ...
Suggested by: Maxim Bondarenko @DedMaxim99 (19 May, '22) Upvoted: 29 May Comments: 7
Suggestion

Guard Tower should produce the upgraded version of a unit if it's available

Currently if you build guard towers they will always produce the non upgraded unit, it should produce the upgraded if you have the ability to produce the upgraded ...
Suggested by: Daniel (16 May, '22) Upvoted: yesterday Comments: 9
Suggestion

Add written bios or descriptions for wielders, towns, items and curios

One great aspect of Songs of Conquest is the fact each wielder in a faction has its own visual design (portrait, full-body portrait for the item window, animated ...
Suggested by: Hinin (16 May, '22) Upvoted: 25 May Comments: 5
Considered

Usability: Escape key should take you out of any game menus before opening main menu

If you have a game menu open (like the Battle Results screen), pressing Escape should close that menu instead of opening the main menu on top of it.
Suggested by: James (16 May, '22) Upvoted: 09 Apr Comments: 5
Released! 🎉

Show indicator how many troops spell can kill (similar to troop attack indicator)

I can easily imagine multiple indicators for area of effect spells as well, maybe an indicator in the shape of hex.
Suggested by: Aleks (31 May, '22) Upvoted: 16 Apr Comments: 3
Released! 🎉

Add active abilities to the some artifacts

To spice up the artifacts, the most powerful ones could have active abilities that you could use on battlefield - like spells. Some could also have abilities that you ...
Suggested by: Michal (16 May, '22) Upvoted: yesterday Comments: 4
Suggestion

Less buff points of interest on the map

Something that is easily changed with map design but I found that there are too many points of interest throughout the map to the points where they lose their ...
Suggested by: Pierre le masson (16 May, '22) Upvoted: 20 May Comments: 16
Suggestion

More terrain biomes

Lava terrain and snow terrain are the immediate ones that come to mind. It could be as simple as adding a "Frigid" and " Volcanic" to the terrain paint tool.
Suggested by: SoulCrystal (18 May, '22) Upvoted: yesterday Comments: 13
Currently not planned

Add more spells

Please add more spells, especially healing and summon spells are missing.
Suggested by: Luca (16 May, '22) Upvoted: yesterday Comments: 5
Considered

Let me cast spells after using up all of troop movement

It is currently possible to do only if there is an enemy in attack range. If there is not game just automatically switches to next unit in queue. There is no ...
Suggested by: Smok (16 May, '22) Upvoted: yesterday Comments: 0
Released! 🎉

sell items in the market

a wielder could sell his items if interacting with a market for gold or various other ressources depending on the item's rarity.
Suggested by: ako (16 May, '22) Upvoted: 23 May Comments: 1
Approved

Allow units with AOE attacks to target empty tiles

Cannons and Dragons should be able to target empty tiles to angle shots better and not hit my own men. Tinkerers should be able to place a barricade in any ...
Suggested by: Grumpy (24 May, '22) Upvoted: yesterday Comments: 5
Suggestion

Spells should be unlocked overtime

The fact that every spell is unlocked by default makes things overwhelming. I am about 10 hours into this game and I am still overwhelmed by the avalanche of spells I ...
Suggested by: Pierre le masson (16 May, '22) Upvoted: 15 Jan Comments: 10
Currently not planned

[Loth] Risen / Necromancy upgrade

Risen are a really bad unit. At the begining, with few options available, they are somewhat ok, but later in the game they are just in the way, despite of the undead ...
Suggested by: Game kNight Plays (16 May, '22) Upvoted: yesterday Comments: 19
Suggestion

Reworking/Removal of the Justice Spell

Against human opponents, this single spell renders top-tier units virtually usable. Being able to instantly kill 1, 2 or 3 (depending on caster tier) units means any ...
Suggested by: Amulrei (17 May, '22) Upvoted: 09 May Comments: 15
Suggestion

Make it clear which unit already counter-attacked

I realized that units could only counter-attack once, but I couldn't find a way to see what unit already did it or not. It should be indicated when overing the ...
Suggested by: Papa Pasda' (20 May, '22) Upvoted: yesterday Comments: 1
Considered

Chess Timer: beggining timer / battle timer / turn timer

Timer for multiplayer games. Will be very useful
Suggested by: BorodatiyKy (16 May, '22) Upvoted: 24 Nov, '22 Comments: 10
Released! 🎉

Optimize game for steam deck

Steam deck is perfect portable console to play games like this one. Implement features that are required to make game verified on steam deck. Those being: ...
Suggested by: Maciej (17 May, '22) Upvoted: 13 Apr Comments: 8
Partly released 🎉

All Units require more abilities for more strategic depth.

Just as an example: any unit should be able to postpone their turn until later, so if my Sappers were to go first, I should be able to tell them to wait until the end ...
Suggested by: Kloetee (17 May, '22) Upvoted: yesterday Comments: 9
Approved

[Multiplayer] Remove/Reduce Region filters for Game List in Multiplayer Lobby

There are far too many Region filters for Game List and there aren't so many games. Having to jump around each region in search of a game is tedious. After all, the ...
Suggested by: Coobekh (17 May, '22) Upvoted: 27 May Comments: 4
Currently not planned

Add a Lava Potion trinket

It's your namesake! It's gotta be in there! +2 Destruction +2 HP I dunno, something!
Suggested by: Tony (19 May, '22) Upvoted: yesterday Comments: 4
Suggestion

Bonus Damage for flanking / "backstabbing"

If you manage to maneuver any of your units to attack an enemy from behind, they should get a bonus to their offence, melee more than ranged. This should also ...
Suggested by: Kloetee (18 May, '22) Upvoted: yesterday Comments: 12
Suggestion

Replay System / Spectator Mode

Any game that you can play PvP benefits from spectator modes and replay systems, so you can effectively review your ingame actions and reflect on the game to get ...
Suggested by: Dregorin (16 May, '22) Upvoted: 22 May Comments: 8
Suggestion

Units of Arleon

Dear all, This has been discussed under the previous 'Feedback' section on Discord; however, as there is this opportunity to put it up for discussion, I'd like to ...
Suggested by: Saintgreene (16 May, '22) Upvoted: 30 Jan Comments: 8
Partly released 🎉

Add Town Screens

Town Screens with beautiful music and animations. Here research and espionage is done while you are waiting for your opponent's turn
Suggested by: Chronos (16 May, '22) Upvoted: 16 Apr Comments: 17
Currently not planned

The option for Trade between Teammates

As title says, it would be nice to be able to trade with your teammates. Primarily spare artifacts you don't need between adjacent wielders, so as to fill slots ...
Suggested by: Oponn (19 May, '22) Upvoted: 02 May Comments: 8
Suggestion

Side by side equpment comparison when hovering over equipment in inventory

Rather than having to check each individual item and compare with what is currently equipped, allow for hover side by side equipment comparison. Would also like ...
Suggested by: JG (18 May, '22) Upvoted: 09 Apr Comments: 1
Released! 🎉

Option to reverse left-right mouse clicks

Add an option to reverse left-right mouse clicks to be able to move with left-clicks instead of right-clicks.
Suggested by: eapoe (18 May, '22) Upvoted: 20 May Comments: 7
Currently not planned

Asynchronous Multiplayer

This is really the only feature I would really want added to the game and probably essential for me to continue playing long term. I decided to create a separate ...
Suggested by: Matt (16 May, '22) Upvoted: 30 May Comments: 8
Suggestion

Wielders should start with 1 basic unit after being disbanded

Currently when a wielder starts with his staritng units, you can transfer those units somewhere else, then disband the Wielder and immediately buy him again and he ...
Suggested by: AngryPancake (24 May, '22) Upvoted: 30 Jan Comments: 11
Suggestion

No random level 8 skill

Give us 3 options for level 8 skill and they are never random. It sucks when you have a build you like but you cannot do it because you don't get the skill you love.
Suggested by: Titan_Dev (17 May, '22) Upvoted: 25 May Comments: 5
Suggestion

Add tooltips when hovering over a stat

Similar to Crusader Kings III, I think SoC would benefit from a short description of a certain stat when hovering over the specific word. I know that many SoC ...
Suggested by: noize (20 May, '22) Upvoted: 25 May Comments: 1
Suggestion

Allow movement through friendly weilders on map.

There's a lot of times (especially in campaigns) where you need to move multiple weilders close to each other in narrow map paths and they block each other's way. In ...
Suggested by: Sapistas (16 May, '22) Upvoted: yesterday Comments: 2
Suggestion

Combat - Add "Wait" and "Defend" to unit combat options

Still getting the hang of this game but I dislike the fact that I have only move/attack as the only combat actions allowed. 'Wait' is needed so that a unit can skip ...
Suggested by: firehereo8 (19 May, '22) Upvoted: 30 May Comments: 22
Suggestion

Colorblind mode

As someone with protanopia, I would really like to see color blindness mode added, especially for flags because I have trouble with recognizing them.
Suggested by: _snare (16 May, '22) Upvoted: 25 May Comments: 5
Suggestion

Coop modes for skirmishes and maybe campaigns

As far as I'm aware, while you can elect to do so, there's no official Coop mode in the game. I imagine there are probably a decent number of people who would enjoy ...
Suggested by: Threetails (16 May, '22) Upvoted: 26 Mar Comments: 4
Partly released 🎉

A button to see the list of building requirements without having to sell buildings first.

As a "Building requirement sheet" button to the top right or a hover button. Especially since replacing buildings is essential early on.
Suggested by: DragonSoup (24 May, '22) Upvoted: 16 Apr Comments: 2
Partly released 🎉

Buff watchtowers/city defence

Right now, watchtowers are a useless waste of ressources. Please make them stronger (more units/ballistas) and/or have a stronger impact on the battlefield map (more ...
Suggested by: bbenger (20 May, '22) Upvoted: 25 May Comments: 5
Suggestion

Scrollable combat log

It would be extremely helpful to be able to scroll back through the combat log to look back what just happened during the enemy turn (especially for spells or ...
Suggested by: TwilitTenderWarrior (26 May, '22) Upvoted: 25 May Comments: 1
Suggestion

3+ essence spells

The 2 school spells are a good idea. Spells from 3 or more schools could reward heavy magic investment ans open powerfull late game options.
Suggested by: Sha (17 May, '22) Upvoted: yesterday Comments: 7
Suggestion

Add ability to decline a skill from Secluded Monastery

Getting some random skills on your main is the last thing you want as it might delay leveling up useful skills. As a result, you want to avoid visiting this power up.
Suggested by: UU (31 May, '22) Upvoted: yesterday Comments: 4
Suggestion

Research - allow to see what each tier gives even when I am at tier 0

currently you only see next tier and the upgrades are often not linear
Suggested by: Aleks (30 May, '22) Upvoted: 29 May Comments: 4
Suggestion

Map Contests!

There aren't a lot of skirmish maps and looking through the menus is good... but a game-jam-like map-making contest could be really fun! Honestly more good maps ...
Suggested by: VGShazbot (16 May, '22) Upvoted: 11 Apr Comments: 3
Approved

Rate Maps

Allow users to rate maps. Possibly on a scale of 5. This would help devs&content creators to see what kind of maps are appreciated by the community.
Suggested by: Sloul (18 May, '22) Upvoted: 11 Apr Comments: 0
Suggestion

"Your Turn" Notifications in Multiplayer

Turns in Multiplayer can take a significant amount of time, especially with 3+ players. It would be nice to have a sound effect for when its your turn again.
Suggested by: Spencer (20 May, '22) Upvoted: 30 May Comments: 11
Released! 🎉

Add Town Buildings to Codex

If you have no available buildings slots to enter the building tree, it is hard to plan out what buildings you want, their perquisite materials and structures. It ...
Suggested by: Tim (26 May, '22) Upvoted: 09 Apr Comments: 8
Released! 🎉

Add "concede" or "surrender" button to the ESC menu

Cleaning up the map is not fun, and people like to just say "gg" and give up if it is clear they have lost. However, there is no proper way to give up. ->Add ...
Suggested by: Don (16 May, '22) Upvoted: 15 Jan Comments: 2
Released! 🎉

More locations where we can deploy our troops

Currently we can never deploy them in interesting spots, like a high tile quite forward, or a tile at the very back at higher elevation, or a tile surrounded by ...
Suggested by: G.W.P. (17 May, '22) Upvoted: 23 May Comments: 14
Suggestion

Combat Summoning spells

I would really like to see some summoning spells, the type of unit being determined by a combination of creation + X school. These units could have unique abilities, ...
Suggested by: Ezzekhiel (18 May, '22) Upvoted: 02 May Comments: 3
Suggestion

Usability: Highlight what slots equipment can go in while dragging them

Minor thing - the slots items are allowed to go in should highlight when you are dragging that item, to make it easier to tell where they can go.
Suggested by: James (16 May, '22) Upvoted: 02 May Comments: 1
Considered